diff --git a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs index aafc7c6a46..cd5dbf8ea6 100644 --- a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs +++ b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs @@ -172,7 +172,7 @@ namespace OpenSim.Region.PhysicsModule.ODE /// private void RayCast(ODERayCastRequest req) { - // UBIT: limit ray lenght or collisions will take all avaiable stack space + // NOTE: limit ray lenght or collisions will take all avaiable stack space // this value may still be too large, depending on machine configuration // of maximum stack float len = req.length; diff --git a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs index 19b957f11d..88d4d157ea 100644 --- a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs +++ b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs @@ -25,7 +25,7 @@ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -// Ubit changes for varsize regions +// changes for varsize regions // note that raycasts need to have limited range // (even in normal regions) // or aplication thread stack may just blowup @@ -803,7 +803,7 @@ namespace OpenSim.Region.PhysicsModule.ODE spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeterX); spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeterY); - // ubit: limit number of spaces + // note: limit number of spaces if (spaceGridMaxX > 24) { spaceGridMaxX = 24;