diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index d3ba2732a8..7b808ebd5a 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs @@ -724,8 +724,7 @@ public class BSShapeCollection : IDisposable if (yprim.BaseShape.SculptTexture.ToString() != asset.ID) return; - yprim.BaseShape.SculptData = new byte[asset.Data.Length]; - asset.Data.CopyTo(yprim.BaseShape.SculptData, 0); + yprim.BaseShape.SculptData = asset.Data; // This will cause the prim to see that the filler shape is not the right // one and try again to build the object. yprim.ForceBodyShapeRebuild(false);