* Cache knowledge in the region server that the asset service has reported an asset to be missing

* This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little
This commit is contained in:
Justin Clarke Casey
2008-05-16 17:47:34 +00:00
parent 772f88d2e5
commit c2581c9577
3 changed files with 33 additions and 15 deletions

View File

@@ -58,7 +58,8 @@ namespace OpenSim.Framework
/// Call back made when an asset server could not retrieve a requested asset
/// </summary>
/// <param name="assetID"></param>
void AssetNotFound(LLUUID assetID);
/// <param name="IsTexture"></param>
void AssetNotFound(LLUUID assetID, bool IsTexture);
}
public interface IAssetPlugin