* Update libOMV to r2359. This is necessary for the progressive texture patch

* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
This commit is contained in:
Justin Clarke Casey
2008-11-17 21:00:34 +00:00
parent 072624b19d
commit c25a0ea792
58 changed files with 465 additions and 446 deletions

View File

@@ -874,7 +874,7 @@ namespace OpenSim.Framework
for (int k = 0; k < extraParamCount; k++)
{
ushort epType = Helpers.BytesToUInt16(data, i);
ushort epType = Utils.BytesToUInt16(data, i);
i += 2;
// uint paramLength = Helpers.BytesToUIntBig(data, i);
@@ -1014,9 +1014,9 @@ namespace OpenSim.Framework
_lightColorG = lColor.G;
_lightColorB = lColor.B;
_lightRadius = Helpers.BytesToFloat(data, pos + 4);
_lightCutoff = Helpers.BytesToFloat(data, pos + 8);
_lightFalloff = Helpers.BytesToFloat(data, pos + 12);
_lightRadius = Utils.BytesToFloat(data, pos + 4);
_lightCutoff = Utils.BytesToFloat(data, pos + 8);
_lightFalloff = Utils.BytesToFloat(data, pos + 12);
}
else
{
@@ -1040,9 +1040,9 @@ namespace OpenSim.Framework
Color4 tmpColor = new Color4(_lightColorR,_lightColorG,_lightColorB,_lightIntensity);
tmpColor.GetBytes().CopyTo(data, 0);
Helpers.FloatToBytes(_lightRadius).CopyTo(data, 4);
Helpers.FloatToBytes(_lightCutoff).CopyTo(data, 8);
Helpers.FloatToBytes(_lightFalloff).CopyTo(data, 12);
Utils.FloatToBytes(_lightRadius).CopyTo(data, 4);
Utils.FloatToBytes(_lightCutoff).CopyTo(data, 8);
Utils.FloatToBytes(_lightFalloff).CopyTo(data, 12);
return data;
}