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* Update libOMV to r2359. This is necessary for the progressive texture patch
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
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@@ -3889,7 +3889,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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uint regionX;
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uint regionY;
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Helpers.LongToUInts(Scene.RegionInfo.RegionHandle, out regionX, out regionY);
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Utils.LongToUInts(Scene.RegionInfo.RegionHandle, out regionX, out regionY);
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locx = Convert.ToSingle(Utils.BytesToString(gmParams[0].Parameter)) - regionX;
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locy = Convert.ToSingle(Utils.BytesToString(gmParams[1].Parameter)) - regionY;
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locz = Convert.ToSingle(Utils.BytesToString(gmParams[2].Parameter));
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@@ -7174,7 +7174,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Transfer.TransferInfo.Params = new byte[20];
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Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
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int assType = req.AssetInf.Type;
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Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
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Array.Copy(Utils.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
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}
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else if (req.AssetRequestSource == 3)
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{
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