* Update libOMV to r2359. This is necessary for the progressive texture patch

* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
This commit is contained in:
Justin Clarke Casey
2008-11-17 21:00:34 +00:00
parent 072624b19d
commit c25a0ea792
58 changed files with 465 additions and 446 deletions

View File

@@ -3889,7 +3889,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
uint regionX;
uint regionY;
Helpers.LongToUInts(Scene.RegionInfo.RegionHandle, out regionX, out regionY);
Utils.LongToUInts(Scene.RegionInfo.RegionHandle, out regionX, out regionY);
locx = Convert.ToSingle(Utils.BytesToString(gmParams[0].Parameter)) - regionX;
locy = Convert.ToSingle(Utils.BytesToString(gmParams[1].Parameter)) - regionY;
locz = Convert.ToSingle(Utils.BytesToString(gmParams[2].Parameter));
@@ -7174,7 +7174,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Transfer.TransferInfo.Params = new byte[20];
Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
int assType = req.AssetInf.Type;
Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
Array.Copy(Utils.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
}
else if (req.AssetRequestSource == 3)
{