* Update libOMV to r2359. This is necessary for the progressive texture patch

* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
This commit is contained in:
Justin Clarke Casey
2008-11-17 21:00:34 +00:00
parent 072624b19d
commit c25a0ea792
58 changed files with 465 additions and 446 deletions

View File

@@ -369,7 +369,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>();
foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList)
{
if (entry.Flags == (AccessList) flags)
if (entry.Flags == (AccessList)flags)
{
toRemove.Add(entry);
}
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry();
temp.AgentID = entry.AgentID;
temp.Time = new DateTime(); //Pointless? Yes.
temp.Flags = (AccessList) flags;
temp.Flags = (AccessList)flags;
if (!newData.ParcelAccessList.Contains(temp))
{

View File

@@ -48,9 +48,9 @@ using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Types;
using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
using LLSD = OpenMetaverse.StructuredData.LLSD;
using LLSDMap = OpenMetaverse.StructuredData.LLSDMap;
using LLSDArray = OpenMetaverse.StructuredData.LLSDArray;
using OSD = OpenMetaverse.StructuredData.OSD;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
namespace OpenSim.Region.Environment.Modules.World.WorldMap
{
@@ -202,7 +202,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
}
}
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(GetLLSDMapLayerResponse());
mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
return mapResponse.ToString();
}
@@ -215,7 +215,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
{
m_log.Debug("[CAPS]: MapLayer Request in region: " + m_scene.RegionInfo.RegionName);
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(GetLLSDMapLayerResponse());
mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
return mapResponse;
}
@@ -223,9 +223,9 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
///
/// </summary>
/// <returns></returns>
protected static LLSDMapLayer GetLLSDMapLayerResponse()
protected static OSDMapLayer GetOSDMapLayerResponse()
{
LLSDMapLayer mapLayer = new LLSDMapLayer();
OSDMapLayer mapLayer = new OSDMapLayer();
mapLayer.Right = 5000;
mapLayer.Top = 5000;
mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
@@ -321,7 +321,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
}
uint xstart = 0;
uint ystart = 0;
Helpers.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
if (itemtype == 6) // we only sevice 6 right now (avatar green dots)
{
if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
@@ -407,7 +407,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
if (dorequest)
{
LLSDMap response = RequestMapItemsAsync("", st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
OSDMap response = RequestMapItemsAsync("", st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
RequestMapItemsCompleted(response);
}
}
@@ -433,8 +433,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
/// <summary>
/// Sends the mapitem response to the IClientAPI
/// </summary>
/// <param name="response">The LLSDMap Response for the mapitem</param>
private void RequestMapItemsCompleted(LLSDMap response)
/// <param name="response">The OSDMap Response for the mapitem</param>
private void RequestMapItemsCompleted(OSDMap response)
{
UUID requestID = response["requestID"].AsUUID();
@@ -460,10 +460,10 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
if (response.ContainsKey(mrs.itemtype.ToString()))
{
List<mapItemReply> returnitems = new List<mapItemReply>();
LLSDArray itemarray = (LLSDArray)response[mrs.itemtype.ToString()];
OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()];
for (int i = 0; i < itemarray.Count; i++)
{
LLSDMap mapitem = (LLSDMap)itemarray[i];
OSDMap mapitem = (OSDMap)itemarray[i];
mapItemReply mi = new mapItemReply();
mi.x = (uint)mapitem["X"].AsInteger();
mi.y = (uint)mapitem["Y"].AsInteger();
@@ -517,7 +517,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
/// <param name="itemtype">passed in from packet</param>
/// <param name="regionhandle">Region we're looking up</param>
/// <returns></returns>
private LLSDMap RequestMapItemsAsync(string httpserver, UUID id, uint flags,
private OSDMap RequestMapItemsAsync(string httpserver, UUID id, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
{
bool blacklisted = false;
@@ -528,7 +528,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
}
if (blacklisted)
return new LLSDMap();
return new OSDMap();
UUID requestID = UUID.Random();
lock (m_cachedRegionMapItemsAddress)
@@ -569,7 +569,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
// Can't find the http server
if (httpserver.Length == 0 || blacklisted)
return new LLSDMap();
return new OSDMap();
MapRequestState mrs = new MapRequestState();
mrs.agentID = id;
@@ -585,14 +585,14 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
WebRequest mapitemsrequest = WebRequest.Create(httpserver);
mapitemsrequest.Method = "POST";
mapitemsrequest.ContentType = "application/xml+llsd";
LLSDMap RAMap = new LLSDMap();
OSDMap RAMap = new OSDMap();
// string RAMapString = RAMap.ToString();
LLSD LLSDofRAMap = RAMap; // RENAME if this works
OSD LLSDofRAMap = RAMap; // RENAME if this works
byte[] buffer = LLSDParser.SerializeXmlBytes(LLSDofRAMap);
LLSDMap responseMap = new LLSDMap();
responseMap["requestID"] = LLSD.FromUUID(requestID);
byte[] buffer = OSDParser.SerializeLLSDXmlBytes(LLSDofRAMap);
OSDMap responseMap = new OSDMap();
responseMap["requestID"] = OSD.FromUUID(requestID);
Stream os = null;
try
@@ -606,7 +606,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
catch (WebException ex)
{
m_log.InfoFormat("[WorldMap] Bad send on GetMapItems {0}", ex.Message);
responseMap["connect"] = LLSD.FromBoolean(false);
responseMap["connect"] = OSD.FromBoolean(false);
lock (m_blacklistedurls)
{
if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -630,12 +630,12 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
}
else
{
return new LLSDMap();
return new OSDMap();
}
}
catch (WebException)
{
responseMap["connect"] = LLSD.FromBoolean(false);
responseMap["connect"] = OSD.FromBoolean(false);
lock (m_blacklistedurls)
{
if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -646,18 +646,18 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
return responseMap;
}
LLSD rezResponse = null;
OSD rezResponse = null;
try
{
rezResponse = LLSDParser.DeserializeXml(response_mapItems_reply);
rezResponse = OSDParser.DeserializeLLSDXml(response_mapItems_reply);
responseMap = (LLSDMap)rezResponse;
responseMap["requestID"] = LLSD.FromUUID(requestID);
responseMap = (OSDMap)rezResponse;
responseMap["requestID"] = OSD.FromUUID(requestID);
}
catch (Exception)
{
//m_log.InfoFormat("[OGP]: exception on parse of rez reply {0}", ex.Message);
responseMap["connect"] = LLSD.FromBoolean(false);
responseMap["connect"] = OSD.FromBoolean(false);
return responseMap;
}
@@ -793,57 +793,57 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
return null;
}
public LLSD HandleRemoteMapItemRequest(string path, LLSD request, string endpoint)
public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint)
{
uint xstart = 0;
uint ystart = 0;
Helpers.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart);
Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart);
LLSDMap responsemap = new LLSDMap();
OSDMap responsemap = new OSDMap();
List<ScenePresence> avatars = m_scene.GetAvatars();
LLSDArray responsearr = new LLSDArray(avatars.Count);
LLSDMap responsemapdata = new LLSDMap();
OSDArray responsearr = new OSDArray(avatars.Count);
OSDMap responsemapdata = new OSDMap();
int tc = System.Environment.TickCount;
/*
foreach (ScenePresence av in avatars)
{
responsemapdata = new LLSDMap();
responsemapdata["X"] = LLSD.FromInteger((int)(xstart + av.AbsolutePosition.X));
responsemapdata["Y"] = LLSD.FromInteger((int)(ystart + av.AbsolutePosition.Y));
responsemapdata["ID"] = LLSD.FromUUID(UUID.Zero);
responsemapdata["Name"] = LLSD.FromString("TH");
responsemapdata["Extra"] = LLSD.FromInteger(0);
responsemapdata["Extra2"] = LLSD.FromInteger(0);
responsemapdata = new OSDMap();
responsemapdata["X"] = OSD.FromInteger((int)(xstart + av.AbsolutePosition.X));
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + av.AbsolutePosition.Y));
responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
responsemapdata["Name"] = OSD.FromString("TH");
responsemapdata["Extra"] = OSD.FromInteger(0);
responsemapdata["Extra2"] = OSD.FromInteger(0);
responsearr.Add(responsemapdata);
}
responsemap["1"] = responsearr;
*/
if (avatars.Count == 0)
{
responsemapdata = new LLSDMap();
responsemapdata["X"] = LLSD.FromInteger((int)(xstart + 1));
responsemapdata["Y"] = LLSD.FromInteger((int)(ystart + 1));
responsemapdata["ID"] = LLSD.FromUUID(UUID.Zero);
responsemapdata["Name"] = LLSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()));
responsemapdata["Extra"] = LLSD.FromInteger(0);
responsemapdata["Extra2"] = LLSD.FromInteger(0);
responsemapdata = new OSDMap();
responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1));
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1));
responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()));
responsemapdata["Extra"] = OSD.FromInteger(0);
responsemapdata["Extra2"] = OSD.FromInteger(0);
responsearr.Add(responsemapdata);
responsemap["6"] = responsearr;
}
else
{
responsearr = new LLSDArray(avatars.Count);
responsearr = new OSDArray(avatars.Count);
foreach (ScenePresence av in avatars)
{
responsemapdata = new LLSDMap();
responsemapdata["X"] = LLSD.FromInteger((int)(xstart + av.AbsolutePosition.X));
responsemapdata["Y"] = LLSD.FromInteger((int)(ystart + av.AbsolutePosition.Y));
responsemapdata["ID"] = LLSD.FromUUID(UUID.Zero);
responsemapdata["Name"] = LLSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()));
responsemapdata["Extra"] = LLSD.FromInteger(1);
responsemapdata["Extra2"] = LLSD.FromInteger(0);
responsemapdata = new OSDMap();
responsemapdata["X"] = OSD.FromInteger((int)(xstart + av.AbsolutePosition.X));
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + av.AbsolutePosition.Y));
responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()));
responsemapdata["Extra"] = OSD.FromInteger(1);
responsemapdata["Extra2"] = OSD.FromInteger(0);
responsearr.Add(responsemapdata);
}
responsemap["6"] = responsearr;