* Update libOMV to r2359. This is necessary for the progressive texture patch

* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
This commit is contained in:
Justin Clarke Casey
2008-11-17 21:00:34 +00:00
parent 072624b19d
commit c25a0ea792
58 changed files with 465 additions and 446 deletions

View File

@@ -36,7 +36,7 @@ using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Interfaces;
using LLSD = OpenMetaverse.StructuredData.LLSD;
using OSD = OpenMetaverse.StructuredData.OSD;
namespace OpenSim.Region.Environment.Scenes
{
@@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
{
LLSD Item = EventQueueHelper.EnableSimulator(regionHandle, endPoint);
OSD Item = EventQueueHelper.EnableSimulator(regionHandle, endPoint);
eq.Enqueue(Item, avatar.UUID);
}
else
@@ -698,7 +698,7 @@ namespace OpenSim.Region.Environment.Scenes
if (eq != null)
{
LLSD Item = EventQueueHelper.TeleportFinishEvent(reg.RegionHandle, 13, reg.ExternalEndPoint,
OSD Item = EventQueueHelper.TeleportFinishEvent(reg.RegionHandle, 13, reg.ExternalEndPoint,
4, teleportFlags, capsPath, avatar.UUID);
eq.Enqueue(Item, avatar.UUID);
}
@@ -748,7 +748,7 @@ namespace OpenSim.Region.Environment.Scenes
// and set the map-tile to '(Offline)'
uint regX, regY;
Helpers.LongToUInts(regionHandle, out regX, out regY);
Utils.LongToUInts(regionHandle, out regX, out regY);
MapBlockData block = new MapBlockData();
block.X = (ushort)(regX / Constants.RegionSize);