Following on from the last commit, the stop/disconnect packet should NOT be sent when the user logs out. This eliminates the annoying "crash on log out" bug, and allows the client to commit important information at the last moment (attachment data!)

This commit is contained in:
Tom Grimshaw
2010-05-17 15:24:28 -07:00
parent 8f838c722d
commit c25c40a3f9

View File

@@ -926,7 +926,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (m_scene.TryGetClient(udpClient.AgentID, out client))
{
client.IsLoggingOut = true;
client.Close();
client.Close(false);
}
}