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Following on from the last commit, the stop/disconnect packet should NOT be sent when the user logs out. This eliminates the annoying "crash on log out" bug, and allows the client to commit important information at the last moment (attachment data!)
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@@ -926,7 +926,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (m_scene.TryGetClient(udpClient.AgentID, out client))
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{
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client.IsLoggingOut = true;
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client.Close();
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client.Close(false);
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}
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}
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