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make sceneobjectpart inherit EntityBase
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@@ -100,7 +100,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void StopScriptInstances()
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{
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Array.ForEach<SceneObjectPart>(m_parts.GetArray(), p => p.Inventory.StopScriptInstances());
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SceneObjectPart[] parts = m_parts.GetArray();
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for(int i = 0; i < parts.Length; ++i)
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parts[i].Inventory.StopScriptInstances();
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}
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public void SendReleaseScriptsControl()
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