make sceneobjectpart inherit EntityBase

This commit is contained in:
UbitUmarov
2020-08-07 18:13:41 +01:00
parent 3af36ca26f
commit c25d881ebd
5 changed files with 40 additions and 53 deletions

View File

@@ -500,8 +500,6 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Does this group contain the given part?
/// should be able to remove these methods once we have a entity index in scene
/// </summary>
/// <param name="localID"></param>
/// <returns></returns>
public bool ContainsPart(uint localID)
@@ -612,7 +610,6 @@ namespace OpenSim.Region.Framework.Scenes
// this is needed because physics may not have linksets but just loose SOPs in world
SceneObjectPart[] parts = m_parts.GetArray();
foreach (SceneObjectPart part in parts)
{
if (part != m_rootPart)