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make sceneobjectpart inherit EntityBase
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@@ -500,8 +500,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Does this group contain the given part?
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/// should be able to remove these methods once we have a entity index in scene
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/// </summary>
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/// <param name="localID"></param>
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/// <returns></returns>
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public bool ContainsPart(uint localID)
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@@ -612,7 +610,6 @@ namespace OpenSim.Region.Framework.Scenes
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// this is needed because physics may not have linksets but just loose SOPs in world
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SceneObjectPart[] parts = m_parts.GetArray();
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foreach (SceneObjectPart part in parts)
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{
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if (part != m_rootPart)
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