mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 01:35:46 +08:00
* Changed ISimulation interface to take a GridRegion as input arg instead of a regionHandle.
* Added the RemoteSimulationConnectorModule, which is the replacement for RESTComms. Scenes is not using this yet, only (standalone) Login uses these region modules for now. * Completed SimulationServiceConnector and corresponding handlers.
This commit is contained in:
@@ -34,6 +34,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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{
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@@ -42,13 +43,30 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<Scene> m_sceneList = new List<Scene>();
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private bool m_ModuleEnabled = false;
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#region IRegionModule
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public void Initialise(IConfigSource config)
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{
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// This module is always on
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m_log.Debug("[LOCAL SIMULATION]: Enabling LocalSimulation module");
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IConfig moduleConfig = config.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("SimulationServices", "");
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if (name == Name)
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{
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//IConfig userConfig = config.Configs["SimulationService"];
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//if (userConfig == null)
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//{
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// m_log.Error("[AVATAR CONNECTOR]: SimulationService missing from OpanSim.ini");
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// return;
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//}
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m_ModuleEnabled = true;
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m_log.Info("[SIMULATION CONNECTOR]: Local simulation enabled");
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}
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}
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}
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public void PostInitialise()
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@@ -57,16 +75,24 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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public void AddRegion(Scene scene)
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{
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if (!m_ModuleEnabled)
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return;
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Init(scene);
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scene.RegisterModuleInterface<ISimulationService>(this);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_ModuleEnabled)
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return;
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RemoveScene(scene);
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scene.UnregisterModuleInterface<ISimulationService>(this);
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}
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public void RegionLoaded(Scene scene)
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{
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Init(scene);
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}
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public void Close()
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@@ -109,7 +135,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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lock (m_sceneList)
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{
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m_sceneList.Add(scene);
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scene.RegisterModuleInterface<ISimulationService>(this);
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}
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}
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@@ -119,16 +144,33 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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#region ISimulation
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public IScene GetScene(ulong regionhandle)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionhandle)
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return s;
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}
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// ? weird. should not happen
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return m_sceneList[0];
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}
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/**
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* Agent-related communications
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*/
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public bool CreateAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
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public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
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{
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if (destination == null)
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{
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reason = "Given destination was null";
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m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: CreateAgent was given a null destination");
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return false;
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}
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
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return s.NewUserConnection(aCircuit, teleportFlags, out reason);
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@@ -136,17 +178,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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}
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// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
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uint x = 0, y = 0;
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Utils.LongToUInts(regionHandle, out x, out y);
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reason = "Did not find region " + x + "-" + y;
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reason = "Did not find region " + destination.RegionName;
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return false;
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}
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public bool UpdateAgent(ulong regionHandle, AgentData cAgentData)
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public bool UpdateAgent(GridRegion destination, AgentData cAgentData)
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{
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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//m_log.DebugFormat(
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// "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
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@@ -161,11 +204,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return false;
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}
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public bool UpdateAgent(ulong regionHandle, AgentPosition cAgentData)
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public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
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{
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
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s.IncomingChildAgentDataUpdate(cAgentData);
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@@ -176,12 +222,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return false;
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}
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public bool RetrieveAgent(ulong regionHandle, UUID id, out IAgentData agent)
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public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
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{
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agent = null;
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
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return s.IncomingRetrieveRootAgent(id, out agent);
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@@ -191,16 +241,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return false;
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}
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public bool ReleaseAgent(ulong regionHandle, UUID id, string uri)
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public bool ReleaseAgent(GridRegion destination, UUID id, string uri)
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{
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//uint x, y;
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//Utils.LongToUInts(regionHandle, out x, out y);
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//x = x / Constants.RegionSize;
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//y = y / Constants.RegionSize;
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//m_log.Debug("\n >>> Local SendReleaseAgent " + x + "-" + y);
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
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return s.IncomingReleaseAgent(id);
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@@ -210,16 +258,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return false;
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}
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public bool CloseAgent(ulong regionHandle, UUID id)
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public bool CloseAgent(GridRegion destination, UUID id)
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{
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//uint x, y;
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//Utils.LongToUInts(regionHandle, out x, out y);
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//x = x / Constants.RegionSize;
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//y = y / Constants.RegionSize;
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//m_log.Debug("\n >>> Local SendCloseAgent " + x + "-" + y);
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
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return s.IncomingCloseAgent(id);
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@@ -233,11 +279,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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* Object-related communications
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*/
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public bool CreateObject(ulong regionHandle, ISceneObject sog, bool isLocalCall)
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public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
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{
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
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if (isLocalCall)
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@@ -257,11 +306,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return false;
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}
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public bool CreateObject(ulong regionHandle, UUID userID, UUID itemID)
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public bool CreateObject(GridRegion destination, UUID userID, UUID itemID)
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{
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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return s.IncomingCreateObject(userID, itemID);
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}
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@@ -274,17 +326,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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#region Misc
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public IScene GetScene(ulong regionhandle)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionhandle)
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return s;
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}
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// ? weird. should not happen
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return m_sceneList[0];
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}
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public bool IsLocalRegion(ulong regionhandle)
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{
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foreach (Scene s in m_sceneList)
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@@ -0,0 +1,356 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.IO;
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using System.Net;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Clients;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Hypergrid;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Connectors.Simulation;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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{
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public class RemoteSimulationConnectorModule : ISharedRegionModule, ISimulationService
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{
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private bool initialized = false;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected bool m_enabled = false;
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protected Scene m_aScene;
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// RemoteSimulationConnector does not care about local regions; it delegates that to the Local module
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protected LocalSimulationConnectorModule m_localBackend;
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protected SimulationServiceConnector m_remoteConnector;
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protected CommunicationsManager m_commsManager;
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protected IHyperlinkService m_hyperlinkService;
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protected bool m_safemode;
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protected IPAddress m_thisIP;
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#region IRegionModule
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public virtual void Initialise(IConfigSource config)
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{
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IConfig moduleConfig = config.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("SimulationServices", "");
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if (name == Name)
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{
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//IConfig userConfig = config.Configs["SimulationService"];
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//if (userConfig == null)
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//{
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// m_log.Error("[AVATAR CONNECTOR]: SimulationService missing from OpanSim.ini");
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// return;
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//}
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m_remoteConnector = new SimulationServiceConnector();
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m_enabled = true;
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m_log.Info("[SIMULATION CONNECTOR]: Remote simulation enabled");
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}
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}
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}
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public virtual void PostInitialise()
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{
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}
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public virtual void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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if (m_enabled)
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{
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m_localBackend.RemoveScene(scene);
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scene.UnregisterModuleInterface<ISimulationService>(this);
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}
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}
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public void RegionLoaded(Scene scene)
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{
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if (m_enabled)
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{
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if (!initialized)
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{
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InitOnce(scene);
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initialized = true;
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}
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InitEach(scene);
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}
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public virtual string Name
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{
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get { return "RemoteSimulationConnectorModule"; }
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}
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protected virtual void InitEach(Scene scene)
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{
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m_localBackend.Init(scene);
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scene.RegisterModuleInterface<ISimulationService>(this);
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}
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protected virtual void InitOnce(Scene scene)
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{
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m_localBackend = new LocalSimulationConnectorModule();
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m_commsManager = scene.CommsManager;
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m_aScene = scene;
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m_hyperlinkService = m_aScene.RequestModuleInterface<IHyperlinkService>();
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//m_regionClient = new RegionToRegionClient(m_aScene, m_hyperlinkService);
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m_thisIP = Util.GetHostFromDNS(scene.RegionInfo.ExternalHostName);
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}
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#endregion /* IRegionModule */
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#region IInterregionComms
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public IScene GetScene(ulong handle)
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{
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return m_localBackend.GetScene(handle);
|
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}
|
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|
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/**
|
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* Agent-related communications
|
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*/
|
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|
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public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
|
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{
|
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if (destination == null)
|
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{
|
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reason = "Given destination was null";
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m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent was given a null destination");
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return false;
|
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}
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// Try local first
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if (m_localBackend.CreateAgent(destination, aCircuit, teleportFlags, out reason))
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return true;
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// else do the remote thing
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if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
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{
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//m_regionClient.SendUserInformation(regInfo, aCircuit);
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return m_remoteConnector.CreateAgent(destination, aCircuit, teleportFlags, out reason);
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}
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return false;
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}
|
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|
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public bool UpdateAgent(GridRegion destination, AgentData cAgentData)
|
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{
|
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if (destination == null)
|
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return false;
|
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|
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// Try local first
|
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if (m_localBackend.UpdateAgent(destination, cAgentData))
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return true;
|
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|
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// else do the remote thing
|
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if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
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return m_remoteConnector.UpdateAgent(destination, cAgentData);
|
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|
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return false;
|
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|
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}
|
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|
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public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
|
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{
|
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if (destination == null)
|
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return false;
|
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|
||||
// Try local first
|
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if (m_localBackend.UpdateAgent(destination, cAgentData))
|
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return true;
|
||||
|
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// else do the remote thing
|
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if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
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return m_remoteConnector.UpdateAgent(destination, cAgentData);
|
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|
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return false;
|
||||
|
||||
}
|
||||
|
||||
public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
|
||||
{
|
||||
agent = null;
|
||||
|
||||
if (destination == null)
|
||||
return false;
|
||||
|
||||
// Try local first
|
||||
if (m_localBackend.RetrieveAgent(destination, id, out agent))
|
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return true;
|
||||
|
||||
// else do the remote thing
|
||||
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||
return m_remoteConnector.RetrieveAgent(destination, id, out agent);
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
public bool ReleaseAgent(GridRegion destination, UUID id, string uri)
|
||||
{
|
||||
if (destination == null)
|
||||
return false;
|
||||
|
||||
// Try local first
|
||||
if (m_localBackend.ReleaseAgent(destination, id, uri))
|
||||
return true;
|
||||
|
||||
// else do the remote thing
|
||||
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||
return m_remoteConnector.ReleaseAgent(destination, id, uri);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public bool CloseAgent(GridRegion destination, UUID id)
|
||||
{
|
||||
if (destination == null)
|
||||
return false;
|
||||
|
||||
// Try local first
|
||||
if (m_localBackend.CloseAgent(destination, id))
|
||||
return true;
|
||||
|
||||
// else do the remote thing
|
||||
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||
return m_remoteConnector.CloseAgent(destination, id);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Object-related communications
|
||||
*/
|
||||
|
||||
public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
|
||||
{
|
||||
if (destination == null)
|
||||
return false;
|
||||
|
||||
// Try local first
|
||||
if (m_localBackend.CreateObject(destination, sog, true))
|
||||
{
|
||||
//m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded");
|
||||
return true;
|
||||
}
|
||||
|
||||
// else do the remote thing
|
||||
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||
return m_remoteConnector.CreateObject(destination, sog, isLocalCall);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool CreateObject(GridRegion destination, UUID userID, UUID itemID)
|
||||
{
|
||||
// Not Implemented
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion /* IInterregionComms */
|
||||
|
||||
|
||||
protected class RegionToRegionClient : RegionClient
|
||||
{
|
||||
Scene m_aScene = null;
|
||||
IHyperlinkService m_hyperlinkService;
|
||||
|
||||
public RegionToRegionClient(Scene s, IHyperlinkService hyperService)
|
||||
{
|
||||
m_aScene = s;
|
||||
m_hyperlinkService = hyperService;
|
||||
}
|
||||
|
||||
public override ulong GetRegionHandle(ulong handle)
|
||||
{
|
||||
if (m_aScene.SceneGridService is HGSceneCommunicationService)
|
||||
{
|
||||
if (m_hyperlinkService != null)
|
||||
return m_hyperlinkService.FindRegionHandle(handle);
|
||||
}
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
public override bool IsHyperlink(ulong handle)
|
||||
{
|
||||
if (m_aScene.SceneGridService is HGSceneCommunicationService)
|
||||
{
|
||||
if ((m_hyperlinkService != null) && (m_hyperlinkService.GetHyperlinkRegion(handle) != null))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void SendUserInformation(GridRegion regInfo, AgentCircuitData aCircuit)
|
||||
{
|
||||
if (m_hyperlinkService != null)
|
||||
m_hyperlinkService.SendUserInformation(regInfo, aCircuit);
|
||||
|
||||
}
|
||||
|
||||
public override void AdjustUserInformation(AgentCircuitData aCircuit)
|
||||
{
|
||||
if (m_hyperlinkService != null)
|
||||
m_hyperlinkService.AdjustUserInformation(aCircuit);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user