mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
Preserve the script running flag when copying an object.
This commit is contained in:
@@ -94,6 +94,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
m_items = value;
|
||||
m_inventorySerial++;
|
||||
QueryScriptStates();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -226,6 +227,36 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_items.LockItemsForWrite(false);
|
||||
}
|
||||
|
||||
private void QueryScriptStates()
|
||||
{
|
||||
if (m_part == null || m_part.ParentGroup == null)
|
||||
return;
|
||||
|
||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
||||
if (engines == null) // No engine at all
|
||||
return;
|
||||
|
||||
Items.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in Items.Values)
|
||||
{
|
||||
if (item.InvType == (int)InventoryType.LSL)
|
||||
{
|
||||
foreach (IScriptModule e in engines)
|
||||
{
|
||||
bool running;
|
||||
|
||||
if (e.HasScript(item.ItemID, out running))
|
||||
{
|
||||
item.ScriptRunning = running;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Items.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start all the scripts contained in this prim's inventory
|
||||
/// </summary>
|
||||
@@ -349,6 +380,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
|
||||
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
|
||||
StoreScriptErrors(item.ItemID, null);
|
||||
if (!item.ScriptRunning)
|
||||
m_part.ParentGroup.Scene.EventManager.TriggerStopScript(
|
||||
m_part.LocalId, item.ItemID);
|
||||
m_part.ParentGroup.AddActiveScriptCount(1);
|
||||
m_part.ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user