* Added and implemented the LSL changed event.

* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example
* You can use this to trigger actions in your script if someone sits on your object_rez
* You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
This commit is contained in:
Teravus Ovares
2008-01-17 02:23:48 +00:00
parent feba36aaf3
commit c2863df49d
5 changed files with 81 additions and 6 deletions

View File

@@ -42,6 +42,23 @@ using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
// I don't really know where to put this except here.
// Can't access the OpenSim.Region.ScriptEngine.Common.LSL_BaseClass.Changed constants
[Flags]
public enum Changed : uint
{
INVENTORY = 1,
COLOR = 2,
SHAPE = 4,
SCALE = 8,
TEXTURE = 16,
LINK = 32,
ALLOWED_DROP = 64,
OWNER = 128
}
public partial class SceneObjectPart : IScriptHost
{
private const PermissionMask OBJFULL_MASK_GENERAL =
@@ -94,7 +111,7 @@ namespace OpenSim.Region.Environment.Scenes
private byte m_updateFlag;
#region Properties
public LLUUID CreatorID;
public LLUUID ObjectCreator
@@ -160,7 +177,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <returns>A Linked Child Prim objects position in world</returns>
public LLVector3 GetWorldPosition()
{
Quaternion parentRot = new Quaternion(
ParentGroup.RootPart.RotationOffset.W,
ParentGroup.RootPart.RotationOffset.X,
@@ -186,6 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <returns></returns>
public LLQuaternion GetWorldRotation()
{
Quaternion newRot;
if (this.LinkNum == 0)
@@ -277,6 +295,7 @@ namespace OpenSim.Region.Environment.Scenes
{
// Hack to get the child prim to update world positions in the physics engine
ParentGroup.ResetChildPrimPhysicsPositions();
}
catch (System.NullReferenceException)
{
@@ -427,6 +446,8 @@ namespace OpenSim.Region.Environment.Scenes
set
{
m_color = value;
TriggerScriptChangedEvent(Changed.COLOR);
/* ScheduleFullUpdate() need not be called b/c after
* setting the color, the text will be set, so then
* ScheduleFullUpdate() will be called. */
@@ -477,7 +498,12 @@ namespace OpenSim.Region.Environment.Scenes
public int LinkNum
{
get { return m_linkNum; }
set { m_linkNum = value; }
set
{
m_linkNum = value;
TriggerScriptChangedEvent(Changed.LINK);
}
}
private byte m_clickAction = 0;
@@ -494,16 +520,35 @@ namespace OpenSim.Region.Environment.Scenes
protected PrimitiveBaseShape m_shape;
public void TriggerScriptChangedEvent(Changed val)
{
if (m_parentGroup != null)
{
if (m_parentGroup.Scene != null)
m_parentGroup.Scene.TriggerObjectChanged(LocalID, (uint)val);
}
}
public PrimitiveBaseShape Shape
{
get { return m_shape; }
set { m_shape = value; }
set
{
m_shape = value;
TriggerScriptChangedEvent(Changed.SHAPE);
}
}
public LLVector3 Scale
{
set { m_shape.Scale = value; }
get { return m_shape.Scale; }
set
{
m_shape.Scale = value;
TriggerScriptChangedEvent(Changed.SCALE);
}
}
public bool Stopped
@@ -692,6 +737,8 @@ namespace OpenSim.Region.Environment.Scenes
{
BaseMask = NextOwnerMask;
OwnerMask = NextOwnerMask;
TriggerScriptChangedEvent(Changed.OWNER);
}
public void ApplySanePermissions()
@@ -918,6 +965,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SetAvatarOnSitTarget(LLUUID avatarID)
{
m_SitTargetAvatar = avatarID;
TriggerScriptChangedEvent(Changed.LINK);
}
public LLUUID GetAvatarOnSitTarget()
@@ -1328,6 +1376,7 @@ namespace OpenSim.Region.Environment.Scenes
public void UpdateTextureEntry(byte[] textureEntry)
{
m_shape.TextureEntry = textureEntry;
TriggerScriptChangedEvent(Changed.TEXTURE);
ScheduleFullUpdate();
}