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* Added and implemented the LSL changed event.
* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example * You can use this to trigger actions in your script if someone sits on your object_rez * You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
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@@ -68,10 +68,17 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
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myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
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myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
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myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
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// TODO: HOOK ALL EVENTS UP TO SERVER!
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}
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}
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public void changed(uint localID, uint change)
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{
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// Add to queue for all scripts in localID, Object pass change.
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myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID,"changed", new object[] {(int) change});
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}
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public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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// Add to queue for all scripts in ObjectID object
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