* Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity.

* WebStatsModule doesn't crash on restart.   GodsModule doesn't crash when there is no Dialog Module.  LLUDPServer doesn't crash when the Operation was Aborted.  
* ODEPlugin does 'Almost NaN' sanity checks.
* ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
This commit is contained in:
Teravus Ovares
2009-04-14 01:57:35 +00:00
parent ab83af0341
commit c2e75aecd1
6 changed files with 150 additions and 34 deletions

View File

@@ -137,6 +137,14 @@ namespace OpenSim.Region.Physics.OdePlugin
if (PhysicsVector.isFinite(pos))
{
if (pos.Z > 9999999)
{
pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
}
if (pos.Z < -90000)
{
pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
}
_position = pos;
m_taintPosition.X = pos.X;
m_taintPosition.Y = pos.Y;
@@ -396,6 +404,15 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (PhysicsVector.isFinite(value))
{
if (value.Z > 9999999)
{
value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
}
if (value.Z < -90000)
{
value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
}
_position.X = value.X;
_position.Y = value.Y;
_position.Z = value.Z;
@@ -780,6 +797,41 @@ namespace OpenSim.Region.Physics.OdePlugin
}
//PidStatus = true;
d.Vector3 localpos = d.BodyGetPosition(Body);
PhysicsVector localPos = new PhysicsVector(localpos.X, localpos.Y, localpos.Z);
if (!PhysicsVector.isFinite(localPos))
{
m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
_parent_scene.RemoveCharacter(this);
// destroy avatar capsule and related ODE data
if (Amotor != IntPtr.Zero)
{
// Kill the Amotor
d.JointDestroy(Amotor);
Amotor = IntPtr.Zero;
}
//kill the Geometry
_parent_scene.waitForSpaceUnlock(_parent_scene.space);
if (Body != IntPtr.Zero)
{
//kill the body
d.BodyDestroy(Body);
Body = IntPtr.Zero;
}
if (Shell != IntPtr.Zero)
{
d.GeomDestroy(Shell);
_parent_scene.geom_name_map.Remove(Shell);
Shell = IntPtr.Zero;
}
return;
}
PhysicsVector vec = new PhysicsVector();
d.Vector3 vel = d.BodyGetLinearVel(Body);
float movementdivisor = 1f;
@@ -901,6 +953,34 @@ namespace OpenSim.Region.Physics.OdePlugin
else
{
m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
_parent_scene.RemoveCharacter(this);
// destroy avatar capsule and related ODE data
if (Amotor != IntPtr.Zero)
{
// Kill the Amotor
d.JointDestroy(Amotor);
Amotor = IntPtr.Zero;
}
//kill the Geometry
_parent_scene.waitForSpaceUnlock(_parent_scene.space);
if (Body != IntPtr.Zero)
{
//kill the body
d.BodyDestroy(Body);
Body = IntPtr.Zero;
}
if (Shell != IntPtr.Zero)
{
d.GeomDestroy(Shell);
_parent_scene.geom_name_map.Remove(Shell);
Shell = IntPtr.Zero;
}
return;
}
}
@@ -1044,21 +1124,30 @@ namespace OpenSim.Region.Physics.OdePlugin
{
_parent_scene.RemoveCharacter(this);
// destroy avatar capsule and related ODE data
// Kill the Amotor
d.JointDestroy(Amotor);
Amotor = IntPtr.Zero;
if (Amotor != IntPtr.Zero)
{
// Kill the Amotor
d.JointDestroy(Amotor);
Amotor = IntPtr.Zero;
}
//kill the Geometry
_parent_scene.waitForSpaceUnlock(_parent_scene.space);
d.GeomDestroy(Shell);
_parent_scene.geom_name_map.Remove(Shell);
Shell = IntPtr.Zero;
if (Body != IntPtr.Zero)
{
//kill the body
d.BodyDestroy(Body);
Body = IntPtr.Zero;
}
if (Shell != IntPtr.Zero)
{
d.GeomDestroy(Shell);
_parent_scene.geom_name_map.Remove(Shell);
Shell = IntPtr.Zero;
}
//kill the body
d.BodyDestroy(Body);
Body=IntPtr.Zero;
}
m_isPhysical = m_tainted_isPhysical;