mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 17:32:42 +08:00
* Adds World.Audio.* to MRM
* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
This commit is contained in:
@@ -26,6 +26,7 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenSim.Region.OptionalModules.Scripting.Minimodule.WorldX;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
{
|
||||
@@ -50,6 +51,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
IAvatar[] Avatars { get; }
|
||||
IParcel[] Parcels { get; }
|
||||
IHeightmap Terrain { get; }
|
||||
IWorldAudio Audio { get; }
|
||||
|
||||
|
||||
event OnChatDelegate OnChat;
|
||||
event OnNewUserDelegate OnNewUser;
|
||||
|
||||
Reference in New Issue
Block a user