* Adds World.Audio.* to MRM

* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
This commit is contained in:
Adam Frisby
2009-05-29 23:49:48 +00:00
parent 433ee75775
commit c30b5ee014
3 changed files with 48 additions and 1 deletions

View File

@@ -26,6 +26,7 @@
*/
using System;
using OpenSim.Region.OptionalModules.Scripting.Minimodule.WorldX;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
@@ -50,6 +51,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
IAvatar[] Avatars { get; }
IParcel[] Parcels { get; }
IHeightmap Terrain { get; }
IWorldAudio Audio { get; }
event OnChatDelegate OnChat;
event OnNewUserDelegate OnNewUser;