* Adds World.Audio.* to MRM

* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
This commit is contained in:
Adam Frisby
2009-05-29 23:49:48 +00:00
parent 433ee75775
commit c30b5ee014
3 changed files with 48 additions and 1 deletions

View File

@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.WorldX
{
public interface IWorldAudio
{
void PlaySound(UUID audio, Vector3 position, double volume);
void PlaySound(UUID audio, Vector3 position);
}
}