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* Adds World.Audio.* to MRM
* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.WorldX
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{
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public interface IWorldAudio
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{
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void PlaySound(UUID audio, Vector3 position, double volume);
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void PlaySound(UUID audio, Vector3 position);
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}
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}
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