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Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding
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@@ -175,7 +175,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
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// For now, we'll make the scene presence fly to simplify this test, but this needs to change.
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npc.PhysicsActor.Flying = true;
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npc.Flying = true;
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scene.Update();
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Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
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