Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding

This commit is contained in:
Dan Lake
2011-12-12 02:43:38 -08:00
parent 3c55d2e776
commit c34ab0ee66
6 changed files with 57 additions and 50 deletions

View File

@@ -175,7 +175,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
// For now, we'll make the scene presence fly to simplify this test, but this needs to change.
npc.PhysicsActor.Flying = true;
npc.Flying = true;
scene.Update();
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));