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Die WebFrontEnd, Die Grid class!
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@@ -20,40 +20,7 @@ namespace OpenSim
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{
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public partial class ClientView
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{
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public delegate void GenericCall(ClientView remoteClient);
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public delegate void GenericCall2();
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public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
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public delegate void GenericCall4(Packet packet, ClientView remoteClient);
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public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
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public delegate void ObjectSelect(uint localID, ClientView remoteClient);
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public delegate void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient);
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public delegate void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient);
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public delegate void UpdatePrimVector(uint localID, LLVector3 pos, ClientView remoteClient);
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public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient);
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public delegate void StatusChange(bool status);
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public event ChatFromViewer OnChatFromViewer;
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public event RezObject OnRezObject;
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public event GenericCall4 OnDeRezObject;
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public event ModifyTerrain OnModifyTerrain;
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public event GenericCall OnRegionHandShakeReply;
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public event GenericCall OnRequestWearables;
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public event SetAppearance OnSetAppearance;
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public event GenericCall2 OnCompleteMovementToRegion;
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public event GenericCall3 OnAgentUpdate;
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public event StartAnim OnStartAnim;
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public event GenericCall OnRequestAvatarsData;
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public event LinkObjects OnLinkObjects;
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public event GenericCall4 OnAddPrim;
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public event UpdateShape OnUpdatePrimShape;
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public event ObjectSelect OnObjectSelect;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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public event UpdatePrimTexture OnUpdatePrimTexture;
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public event UpdatePrimVector OnUpdatePrimPosition;
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public event UpdatePrimRotation OnUpdatePrimRotation;
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public event UpdatePrimVector OnUpdatePrimScale;
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public event StatusChange OnChildAgentStatus;
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public event GenericCall2 OnStopMovement;
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protected override void ProcessInPacket(Packet Pack)
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{
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