change how sounds work. May be bad.. needs testing

This commit is contained in:
UbitUmarov
2014-07-27 08:18:27 +01:00
parent 5a7a609683
commit c3b5a6c2ab
4 changed files with 66 additions and 102 deletions

View File

@@ -95,7 +95,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="radius">Sound radius</param>
/// <param name="isMaster">Set object to sync master if true</param>
void LoopSound(UUID objectID, UUID soundID, double gain,
double radius, bool isMaster);
double radius, bool isMaster, bool isSlave);
/// <summary>
/// Trigger or play an attached sound in this part's inventory.