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change how sounds work. May be bad.. needs testing
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@@ -95,7 +95,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="radius">Sound radius</param>
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/// <param name="isMaster">Set object to sync master if true</param>
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void LoopSound(UUID objectID, UUID soundID, double gain,
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double radius, bool isMaster);
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double radius, bool isMaster, bool isSlave);
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/// <summary>
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/// Trigger or play an attached sound in this part's inventory.
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