change how sounds work. May be bad.. needs testing

This commit is contained in:
UbitUmarov
2014-07-27 08:18:27 +01:00
parent 5a7a609683
commit c3b5a6c2ab
4 changed files with 66 additions and 102 deletions

View File

@@ -908,14 +908,14 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
// PlaySoundMasterPrim no longer in use to remove
private SceneObjectPart m_PlaySoundMasterPrim = null;
public SceneObjectPart PlaySoundMasterPrim
{
get { return m_PlaySoundMasterPrim; }
set { m_PlaySoundMasterPrim = value; }
}
// PlaySoundSlavePrims no longer in use to remove
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> PlaySoundSlavePrims
{
@@ -923,6 +923,7 @@ namespace OpenSim.Region.Framework.Scenes
set { m_PlaySoundSlavePrims = value; }
}
// LoopSoundMasterPrim no longer in use to remove
private SceneObjectPart m_LoopSoundMasterPrim = null;
public SceneObjectPart LoopSoundMasterPrim
{
@@ -930,6 +931,7 @@ namespace OpenSim.Region.Framework.Scenes
set { m_LoopSoundMasterPrim = value; }
}
// m_LoopSoundSlavePrims no longer in use to remove
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> LoopSoundSlavePrims
{