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change how sounds work. May be bad.. needs testing
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@@ -908,14 +908,14 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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// PlaySoundMasterPrim no longer in use to remove
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private SceneObjectPart m_PlaySoundMasterPrim = null;
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public SceneObjectPart PlaySoundMasterPrim
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{
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get { return m_PlaySoundMasterPrim; }
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set { m_PlaySoundMasterPrim = value; }
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}
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// PlaySoundSlavePrims no longer in use to remove
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private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
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public List<SceneObjectPart> PlaySoundSlavePrims
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{
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@@ -923,6 +923,7 @@ namespace OpenSim.Region.Framework.Scenes
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set { m_PlaySoundSlavePrims = value; }
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}
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// LoopSoundMasterPrim no longer in use to remove
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private SceneObjectPart m_LoopSoundMasterPrim = null;
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public SceneObjectPart LoopSoundMasterPrim
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{
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@@ -930,6 +931,7 @@ namespace OpenSim.Region.Framework.Scenes
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set { m_LoopSoundMasterPrim = value; }
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}
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// m_LoopSoundSlavePrims no longer in use to remove
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private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
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public List<SceneObjectPart> LoopSoundSlavePrims
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{
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