getting all our line endings consistant again

This commit is contained in:
Sean Dague
2007-10-05 15:45:45 +00:00
parent d4a4aafaf1
commit c3d8f1f425
40 changed files with 2836 additions and 2836 deletions

View File

@@ -1,16 +1,16 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Grid.ScriptServer
{
// Maintains connection and communication to a region
internal class RegionConnectionManager
{
public RegionConnectionManager()
{
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Grid.ScriptServer
{
// Maintains connection and communication to a region
internal class RegionConnectionManager
{
public RegionConnectionManager()
{
}
}
}

View File

@@ -24,76 +24,76 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using OpenSim.Framework.Console;
namespace OpenSim.Grid.ScriptServer
{
// Waiting for incoming script requests from region
internal class RegionCommManager
{
private Thread listenThread;
private List<RegionConnectionManager> Regions = new List<RegionConnectionManager>();
private LogBase m_log;
private ScriptServerMain m_ScriptServerMain;
public RegionCommManager(ScriptServerMain scm, LogBase logger)
{
m_ScriptServerMain = scm;
m_log = logger;
}
~RegionCommManager()
{
Stop();
}
/// <summary>
/// Starts listening for region requests
/// </summary>
public void Start()
{
// Start listener
Stop();
listenThread = new Thread(ListenThreadLoop);
listenThread.Name = "listenThread";
listenThread.IsBackground = true;
listenThread.Start();
}
/// <summary>
/// Stops listening for region requests
/// </summary>
public void Stop()
{
// Stop listener, clean up
if (listenThread != null)
{
try
{
if (listenThread.IsAlive)
listenThread.Abort();
listenThread.Join(1000); // Wait 1 second for thread to shut down
}
catch { }
listenThread = null;
}
}
private void ListenThreadLoop()
{
// * Listen for requests from regions
// * When a request is received:
// - Authenticate region
// - Authenticate user
// - Have correct scriptengine load script
// ~ ask scriptengines if they will accept script?
// - Add script to shared communication channel towards that region
}
}
}
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using OpenSim.Framework.Console;
namespace OpenSim.Grid.ScriptServer
{
// Waiting for incoming script requests from region
internal class RegionCommManager
{
private Thread listenThread;
private List<RegionConnectionManager> Regions = new List<RegionConnectionManager>();
private LogBase m_log;
private ScriptServerMain m_ScriptServerMain;
public RegionCommManager(ScriptServerMain scm, LogBase logger)
{
m_ScriptServerMain = scm;
m_log = logger;
}
~RegionCommManager()
{
Stop();
}
/// <summary>
/// Starts listening for region requests
/// </summary>
public void Start()
{
// Start listener
Stop();
listenThread = new Thread(ListenThreadLoop);
listenThread.Name = "listenThread";
listenThread.IsBackground = true;
listenThread.Start();
}
/// <summary>
/// Stops listening for region requests
/// </summary>
public void Stop()
{
// Stop listener, clean up
if (listenThread != null)
{
try
{
if (listenThread.IsAlive)
listenThread.Abort();
listenThread.Join(1000); // Wait 1 second for thread to shut down
}
catch { }
listenThread = null;
}
}
private void ListenThreadLoop()
{
// * Listen for requests from regions
// * When a request is received:
// - Authenticate region
// - Authenticate user
// - Have correct scriptengine load script
// ~ ask scriptengines if they will accept script?
// - Add script to shared communication channel towards that region
}
}
}

View File

@@ -28,8 +28,8 @@
using System;
using System.IO;
using System.Reflection;
using OpenSim.Framework.Console;
using OpenSim.Framework.Console;
namespace OpenSim.Grid.ScriptServer
{
internal class ScriptEngineLoader
@@ -39,7 +39,7 @@ namespace OpenSim.Grid.ScriptServer
public ScriptEngineLoader(LogBase logger)
{
m_log = logger;
m_log = logger;
}
public ScriptEngineInterface LoadScriptEngine(string EngineName)
@@ -121,5 +121,5 @@ namespace OpenSim.Grid.ScriptServer
return ret;
}
}
}
}

View File

@@ -1,41 +1,41 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Console;
namespace OpenSim.Grid.ScriptServer
{
internal class ScriptEngineManager
{
private LogBase m_log;
private ScriptEngineLoader ScriptEngineLoader;
private List<ScriptEngineInterface> scriptEngines = new List<ScriptEngineInterface>();
private ScriptServerMain m_ScriptServerMain;
// Initialize
public ScriptEngineManager(ScriptServerMain scm, LogBase logger)
{
m_ScriptServerMain = scm;
m_log = logger;
ScriptEngineLoader = new ScriptEngineLoader(m_log);
// Temp - we should not load during initialize... Loading should be done later.
LoadEngine("DotNetScriptEngine");
}
~ScriptEngineManager()
{
}
public void LoadEngine(string engineName)
{
// Load and add to list of ScriptEngines
ScriptEngineInterface sei = ScriptEngineLoader.LoadScriptEngine(engineName);
if (sei != null)
{
scriptEngines.Add(sei);
}
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Console;
namespace OpenSim.Grid.ScriptServer
{
internal class ScriptEngineManager
{
private LogBase m_log;
private ScriptEngineLoader ScriptEngineLoader;
private List<ScriptEngineInterface> scriptEngines = new List<ScriptEngineInterface>();
private ScriptServerMain m_ScriptServerMain;
// Initialize
public ScriptEngineManager(ScriptServerMain scm, LogBase logger)
{
m_ScriptServerMain = scm;
m_log = logger;
ScriptEngineLoader = new ScriptEngineLoader(m_log);
// Temp - we should not load during initialize... Loading should be done later.
LoadEngine("DotNetScriptEngine");
}
~ScriptEngineManager()
{
}
public void LoadEngine(string engineName)
{
// Load and add to list of ScriptEngines
ScriptEngineInterface sei = ScriptEngineLoader.LoadScriptEngine(engineName);
if (sei != null)
{
scriptEngines.Add(sei);
}
}
}
}