getting all our line endings consistant again

This commit is contained in:
Sean Dague
2007-10-05 15:45:45 +00:00
parent d4a4aafaf1
commit c3d8f1f425
40 changed files with 2836 additions and 2836 deletions

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@@ -1,17 +1,17 @@
using System.IO;
using libsecondlife;
using System.IO;
using libsecondlife;
namespace OpenSim.Region.Environment.Interfaces
{
public interface IDynamicTextureManager
{
void RegisterRender(string handleType, IDynamicTextureRender render);
void ReturnData(LLUUID id, byte[] data);
LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams,
int updateTimer);
LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams,
void ReturnData(LLUUID id, byte[] data);
LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams,
int updateTimer);
LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams,
int updateTimer);
}

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@@ -1,5 +1,5 @@
using libsecondlife;
using libsecondlife;
namespace OpenSim.Region.Environment.Interfaces
{
public interface IHttpRequests

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@@ -1,5 +1,5 @@
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Interfaces
{
public interface IRegionModule

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@@ -1,5 +1,5 @@
using libsecondlife;
using libsecondlife;
namespace OpenSim.Region.Environment.Interfaces
{
public interface ISimChat

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@@ -1,16 +1,16 @@
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Interfaces;
namespace OpenSim.Region.Environment.Interfaces
{
public interface ITerrain
{
bool Tainted();
bool Tainted(int x, int y);
void ResetTaint();
void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
IClientAPI remoteUser);
void ResetTaint();
void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
IClientAPI remoteUser);
void CheckHeightValues();
float[] GetHeights1D();
float[,] GetHeights2D();