mirror of
https://github.com/opensim/opensim.git
synced 2026-08-10 11:33:28 +08:00
getting all our line endings consistant again
This commit is contained in:
@@ -1,251 +1,251 @@
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Types;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Scenes
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{
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public class SceneManager
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{
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private readonly List<Scene> m_localScenes;
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private Scene m_currentScene = null;
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public Scene CurrentScene
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{
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get { return m_currentScene; }
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}
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public Scene CurrentOrFirstScene
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{
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get
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{
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if (m_currentScene == null)
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{
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return m_localScenes[0];
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}
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else
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{
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return m_currentScene;
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}
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}
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}
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public SceneManager()
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{
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m_localScenes = new List<Scene>();
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}
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public void Close()
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{
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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m_localScenes[i].Close();
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}
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}
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public void Add(Scene scene)
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{
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m_localScenes.Add(scene);
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}
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public void SaveCurrentSceneToXml(string filename)
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{
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CurrentOrFirstScene.SavePrimsToXml(filename);
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}
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public void LoadCurrentSceneFromXml(string filename)
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{
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CurrentOrFirstScene.LoadPrimsFromXml(filename);
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}
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public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
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{
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if (m_currentScene == null)
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{
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bool success = true;
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foreach (Scene scene in m_localScenes)
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{
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if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName))
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{
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success = false;
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}
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}
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return success;
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}
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else
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{
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return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName);
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}
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}
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public void SendCommandToCurrentSceneScripts(string[] cmdparams)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); });
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}
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public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
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}
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private void ForEachCurrentScene(Action<Scene> func)
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{
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if (m_currentScene == null)
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{
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m_localScenes.ForEach(func);
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}
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else
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{
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func(m_currentScene);
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}
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}
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public void BackupCurrentScene()
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); });
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}
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public void HandleAlertCommandOnCurrentScene(string[] cmdparams)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
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}
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public bool TrySetCurrentScene(string regionName)
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{
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if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0))
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{
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m_currentScene = null;
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return true;
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}
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else
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{
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Console.WriteLine("Searching for Region: '" + regionName + "'");
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foreach (Scene scene in m_localScenes)
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{
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if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
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{
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m_currentScene = scene;
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return true;
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}
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}
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return false;
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}
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}
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public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug)
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{
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ForEachCurrentScene(delegate(Scene scene)
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{
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foreach (EntityBase entity in scene.Entities.Values)
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{
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if (entity is ScenePresence)
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{
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ScenePresence scenePrescence = entity as ScenePresence;
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if (!scenePrescence.IsChildAgent)
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{
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log.Error(String.Format("Packet debug for {0} {1} set to {2}",
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scenePrescence.Firstname, scenePrescence.Lastname,
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newDebug));
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scenePrescence.ControllingClient.SetDebug(newDebug);
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}
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}
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}
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});
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}
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public List<ScenePresence> GetCurrentSceneAvatars()
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{
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List<ScenePresence> avatars = new List<ScenePresence>();
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ForEachCurrentScene(delegate(Scene scene)
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{
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foreach (EntityBase entity in scene.Entities.Values)
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{
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if (entity is ScenePresence)
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{
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ScenePresence scenePrescence = entity as ScenePresence;
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if (!scenePrescence.IsChildAgent)
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{
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avatars.Add(scenePrescence);
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}
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}
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}
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});
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return avatars;
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}
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public RegionInfo GetRegionInfo(ulong regionHandle)
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{
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foreach (Scene scene in m_localScenes)
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{
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if (scene.RegionInfo.RegionHandle == regionHandle)
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{
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return scene.RegionInfo;
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}
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}
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return null;
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}
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public void SetCurrentSceneTimePhase(int timePhase)
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{
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ForEachCurrentScene(delegate(Scene scene)
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{
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scene.SetTimePhase(
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timePhase)
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;
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});
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}
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public void ForceCurrentSceneClientUpdate()
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); });
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}
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public void HandleEditCommandOnCurrentScene(string[] cmdparams)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
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}
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public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar )
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{
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foreach (Scene scene in m_localScenes)
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{
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if( scene.TryGetAvatar( avatarId, out avatar ))
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{
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return true;
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}
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}
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avatar = null;
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return false;
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}
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public void CloseScene(Scene scene)
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{
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m_localScenes.Remove(scene);
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scene.Close();
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}
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public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
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{
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foreach (Scene scene in m_localScenes)
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{
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if (scene.TryGetAvatarByName(avatarName, out avatar))
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{
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return true;
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}
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}
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avatar = null;
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return false;
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}
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}
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Types;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Scenes
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{
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public class SceneManager
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{
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private readonly List<Scene> m_localScenes;
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private Scene m_currentScene = null;
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public Scene CurrentScene
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{
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get { return m_currentScene; }
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}
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public Scene CurrentOrFirstScene
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{
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get
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{
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if (m_currentScene == null)
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{
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return m_localScenes[0];
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}
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else
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{
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return m_currentScene;
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}
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}
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}
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public SceneManager()
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{
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m_localScenes = new List<Scene>();
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}
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public void Close()
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{
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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m_localScenes[i].Close();
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}
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}
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public void Add(Scene scene)
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{
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m_localScenes.Add(scene);
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}
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public void SaveCurrentSceneToXml(string filename)
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{
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CurrentOrFirstScene.SavePrimsToXml(filename);
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}
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public void LoadCurrentSceneFromXml(string filename)
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{
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CurrentOrFirstScene.LoadPrimsFromXml(filename);
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}
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public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
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{
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if (m_currentScene == null)
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{
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bool success = true;
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foreach (Scene scene in m_localScenes)
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{
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if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName))
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{
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success = false;
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}
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}
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return success;
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}
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else
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{
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return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName);
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}
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}
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public void SendCommandToCurrentSceneScripts(string[] cmdparams)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); });
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}
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public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
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}
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private void ForEachCurrentScene(Action<Scene> func)
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{
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if (m_currentScene == null)
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{
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m_localScenes.ForEach(func);
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}
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else
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{
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func(m_currentScene);
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}
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}
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public void BackupCurrentScene()
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); });
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}
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public void HandleAlertCommandOnCurrentScene(string[] cmdparams)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
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}
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public bool TrySetCurrentScene(string regionName)
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{
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if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0))
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{
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m_currentScene = null;
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return true;
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}
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else
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{
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Console.WriteLine("Searching for Region: '" + regionName + "'");
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foreach (Scene scene in m_localScenes)
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{
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if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
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{
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m_currentScene = scene;
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return true;
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}
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}
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return false;
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}
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}
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public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug)
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{
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ForEachCurrentScene(delegate(Scene scene)
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{
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foreach (EntityBase entity in scene.Entities.Values)
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{
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if (entity is ScenePresence)
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{
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ScenePresence scenePrescence = entity as ScenePresence;
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if (!scenePrescence.IsChildAgent)
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{
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log.Error(String.Format("Packet debug for {0} {1} set to {2}",
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scenePrescence.Firstname, scenePrescence.Lastname,
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newDebug));
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scenePrescence.ControllingClient.SetDebug(newDebug);
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}
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}
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}
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});
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}
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public List<ScenePresence> GetCurrentSceneAvatars()
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{
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List<ScenePresence> avatars = new List<ScenePresence>();
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ForEachCurrentScene(delegate(Scene scene)
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{
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foreach (EntityBase entity in scene.Entities.Values)
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{
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if (entity is ScenePresence)
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{
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ScenePresence scenePrescence = entity as ScenePresence;
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if (!scenePrescence.IsChildAgent)
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{
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avatars.Add(scenePrescence);
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}
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}
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}
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});
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return avatars;
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}
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public RegionInfo GetRegionInfo(ulong regionHandle)
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{
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foreach (Scene scene in m_localScenes)
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{
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if (scene.RegionInfo.RegionHandle == regionHandle)
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{
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return scene.RegionInfo;
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}
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}
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return null;
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}
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public void SetCurrentSceneTimePhase(int timePhase)
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{
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ForEachCurrentScene(delegate(Scene scene)
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{
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scene.SetTimePhase(
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timePhase)
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;
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});
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}
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public void ForceCurrentSceneClientUpdate()
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); });
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}
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public void HandleEditCommandOnCurrentScene(string[] cmdparams)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
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}
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public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar )
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{
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foreach (Scene scene in m_localScenes)
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{
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if( scene.TryGetAvatar( avatarId, out avatar ))
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{
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return true;
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}
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}
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avatar = null;
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return false;
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}
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public void CloseScene(Scene scene)
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{
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m_localScenes.Remove(scene);
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scene.Close();
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}
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public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
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{
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foreach (Scene scene in m_localScenes)
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{
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if (scene.TryGetAvatarByName(avatarName, out avatar))
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{
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return true;
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}
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}
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avatar = null;
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return false;
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}
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}
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}
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Block a user