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https://github.com/opensim/opensim.git
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DANGER... changed bakedtextures caching. Assuming grid baking is cache
only, reduced number of accesses to it. TESTING
This commit is contained in:
@@ -96,9 +96,7 @@ namespace OpenSim.Region.ClientStack.Linden
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s.EventManager.OnRemovePresence -= DeRegisterPresence;
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m_BakedTextureModule = null;
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m_scene = null;
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}
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}
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public void RegionLoaded(Scene s)
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{
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@@ -110,44 +108,58 @@ namespace OpenSim.Region.ClientStack.Linden
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private void DeRegisterPresence(UUID agentId)
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{
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ScenePresence presence = null;
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if (m_scene.TryGetScenePresence(agentId, out presence))
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// ScenePresence presence = null;
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// if (m_scene.TryGetScenePresence(agentId, out presence))
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{
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presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
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// presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
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}
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}
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private void RegisterNewPresence(ScenePresence presence)
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{
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presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
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// presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
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}
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private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
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{
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int maxCacheitemsLoop = cacheItems.Length;
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if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
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{
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maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
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m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
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}
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/* not in use. work done in AvatarFactoryModule ValidateBakedTextureCache() and UpdateBakedTextureCache()
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private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
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{
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// if cacheItems.Length > 0 viewer is giving us current textures information.
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// baked ones should had been uploaded and in assets cache as local itens
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m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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if (cacheItems.Length > 0)
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{
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m_log.Debug("[Cacheitems]: " + cacheItems.Length);
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for (int iter = 0; iter < maxCacheitemsLoop; iter++)
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{
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m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
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cacheItems[iter].TextureID);
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}
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ScenePresence p = null;
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if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
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{
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if (cacheItems.Length == 0)
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return; // no textures information, nothing to do
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ScenePresence p = null;
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if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
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return; // what are we doing if there is no presence to cache for?
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if (p.IsDeleted)
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return; // does this really work?
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int maxCacheitemsLoop = cacheItems.Length;
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if (maxCacheitemsLoop > 20)
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{
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maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
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m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
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}
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m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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// some nice debug
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m_log.Debug("[Cacheitems]: " + cacheItems.Length);
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for (int iter = 0; iter < maxCacheitemsLoop; iter++)
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{
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m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
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cacheItems[iter].TextureID);
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}
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// p.Appearance.WearableCacheItems is in memory primary cashID to textures mapper
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WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
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if (existingitems == null)
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{
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if (m_BakedTextureModule != null)
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@@ -161,38 +173,22 @@ namespace OpenSim.Region.ClientStack.Linden
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p.Appearance.WearableCacheItems = savedcache;
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p.Appearance.WearableCacheItemsDirty = false;
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}
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}
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}
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/*
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* The following Catch types DO NOT WORK with m_BakedTextureModule.Get
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* it jumps to the General Packet Exception Handler if you don't catch Exception!
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*
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catch (System.Net.Sockets.SocketException)
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{
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cacheItems = null;
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}
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catch (WebException)
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{
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cacheItems = null;
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}
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catch (InvalidOperationException)
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{
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cacheItems = null;
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} */
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catch (Exception)
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{
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// The service logs a sufficient error message.
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// The service logs a sufficient error message.
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}
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if (savedcache != null)
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existingitems = savedcache;
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}
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}
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// Existing items null means it's a fully new appearance
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if (existingitems == null)
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{
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for (int i = 0; i < maxCacheitemsLoop; i++)
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{
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if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
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@@ -205,7 +201,7 @@ namespace OpenSim.Region.ClientStack.Linden
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AppearanceManager.DEFAULT_AVATAR_TEXTURE;
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continue;
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}
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cacheItems[i].TextureID =face.TextureID;
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cacheItems[i].TextureID = face.TextureID;
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if (m_scene.AssetService != null)
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cacheItems[i].TextureAsset =
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m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
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@@ -214,15 +210,10 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
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}
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}
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}
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else
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{
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// for each uploaded baked texture
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{
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for (int i = 0; i < maxCacheitemsLoop; i++)
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{
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if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
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@@ -253,27 +244,24 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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}
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p.Appearance.WearableCacheItems = cacheItems;
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if (m_BakedTextureModule != null)
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{
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m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
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p.Appearance.WearableCacheItemsDirty = true;
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}
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else
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p.Appearance.WearableCacheItemsDirty = false;
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for (int iter = 0; iter < maxCacheitemsLoop; iter++)
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{
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m_log.Debug("[CacheitemsLeaving] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
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cacheItems[iter].TextureID);
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}
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}
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}
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for (int iter = 0; iter < maxCacheitemsLoop; iter++)
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{
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m_log.Debug("[CacheitemsLeaving] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
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cacheItems[iter].TextureID);
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}
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}
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*/
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public void PostInitialise()
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{
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}
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