DANGER... changed bakedtextures caching. Assuming grid baking is cache

only, reduced number of accesses to it. TESTING
This commit is contained in:
UbitUmarov
2014-08-07 05:20:45 +01:00
parent 552b4e45e8
commit c3f9c99fb3
5 changed files with 301 additions and 220 deletions

View File

@@ -3684,6 +3684,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
avp.Sender.IsTrial = false;
avp.Sender.ID = agentID;
avp.AppearanceData = new AvatarAppearancePacket.AppearanceDataBlock[0];
// this need be use in future
// avp.AppearanceData[0].AppearanceVersion = 0;
// avp.AppearanceData[0].CofVersion = 0;
//m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
OutPacket(avp, ThrottleOutPacketType.Task);
}
@@ -12006,8 +12011,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
if (cachedtex.AgentData.SessionID != SessionId)
return false;
return false;
// TODO: don't create new blocks if recycling an old packet
cachedresp.AgentData.AgentID = AgentId;
@@ -12022,23 +12026,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//WearableCacheItem[] items = fac.GetCachedItems(AgentId);
IAssetService cache = m_scene.AssetService;
IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
//bakedTextureModule = null;
int maxWearablesLoop = cachedtex.WearableData.Length;
if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
// if (bakedTextureModule != null && cache != null)
int cacheHits = 0;
if (cache != null)
{
// We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
WearableCacheItem[] cacheItems = null;
ScenePresence p = m_scene.GetScenePresence(AgentId);
if (p.Appearance != null)
if (p!= null && p.Appearance != null)
{
if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
/* we should only check bakedTextureModule at login or when appearance changes
if (p.Appearance.WearableCacheItems == null) // currently with a caching only bakemodule Appearance.Wearables.dirty as no use
{
IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
if (bakedTextureModule != null)
{
m_log.Debug("[ HandleAgentTextureCached] bakedTextureModule");
@@ -12047,23 +12055,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
cacheItems = bakedTextureModule.Get(AgentId);
p.Appearance.WearableCacheItems = cacheItems;
p.Appearance.WearableCacheItemsDirty = false;
if (cacheItems != null)
{
foreach (WearableCacheItem item in cacheItems)
{
if (item.TextureAsset != null)
{
item.TextureAsset.Temporary = true;
item.TextureAsset.Local = true;
cache.Store(item.TextureAsset);
}
}
}
}
/*
* The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
*
catch (System.Net.Sockets.SocketException)
{
cacheItems = null;
}
catch (WebException)
{
cacheItems = null;
}
catch (InvalidOperationException)
{
cacheItems = null;
} */
catch (Exception)
{
cacheItems = null;
@@ -12075,36 +12081,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
cacheItems = p.Appearance.WearableCacheItems;
}
*/
cacheItems = p.Appearance.WearableCacheItems;
}
if (cache != null && cacheItems != null)
{
foreach (WearableCacheItem item in cacheItems)
{
if (cache.GetCached(item.TextureID.ToString()) == null)
{
item.TextureAsset.Temporary = true;
cache.Store(item.TextureAsset);
}
}
}
if (cacheItems != null)
{
for (int i = 0; i < maxWearablesLoop; i++)
{
WearableCacheItem item =
WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
int idx = cachedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].HostName = new byte[0];
if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
if (cachedtex.WearableData[i].ID == cacheItems[idx].CacheId)
{
cachedresp.WearableData[i].TextureID = item.TextureID;
cachedresp.WearableData[i].TextureID = cacheItems[idx].TextureID;
cacheHits++;
}
else
{
@@ -12124,36 +12117,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
}
else
else // no cache
{
if (cache == null)
for (int i = 0; i < maxWearablesLoop; i++)
{
for (int i = 0; i < maxWearablesLoop; i++)
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureID = UUID.Zero;
//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
cachedresp.WearableData[i].HostName = new byte[0];
}
}
else
{
for (int i = 0; i < maxWearablesLoop; i++)
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
cachedresp.WearableData[i].TextureID = UUID.Zero;
//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
// else
// cachedresp.WearableData[i].TextureID = UUID.Zero;
// UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
cachedresp.WearableData[i].HostName = new byte[0];
}
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureID = UUID.Zero;
cachedresp.WearableData[i].HostName = new byte[0];
}
}
m_log.DebugFormat("texture cached: hits {0}", cacheHits);
cachedresp.Header.Zerocoded = true;
OutPacket(cachedresp, ThrottleOutPacketType.Task);