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DANGER... changed bakedtextures caching. Assuming grid baking is cache
only, reduced number of accesses to it. TESTING
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@@ -3684,6 +3684,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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avp.Sender.IsTrial = false;
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avp.Sender.ID = agentID;
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avp.AppearanceData = new AvatarAppearancePacket.AppearanceDataBlock[0];
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// this need be use in future
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// avp.AppearanceData[0].AppearanceVersion = 0;
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// avp.AppearanceData[0].CofVersion = 0;
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//m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
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OutPacket(avp, ThrottleOutPacketType.Task);
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}
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@@ -12006,8 +12011,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
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if (cachedtex.AgentData.SessionID != SessionId)
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return false;
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return false;
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// TODO: don't create new blocks if recycling an old packet
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cachedresp.AgentData.AgentID = AgentId;
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@@ -12022,23 +12026,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//WearableCacheItem[] items = fac.GetCachedItems(AgentId);
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IAssetService cache = m_scene.AssetService;
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IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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//bakedTextureModule = null;
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int maxWearablesLoop = cachedtex.WearableData.Length;
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if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
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maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
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// if (bakedTextureModule != null && cache != null)
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int cacheHits = 0;
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if (cache != null)
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{
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// We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
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WearableCacheItem[] cacheItems = null;
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ScenePresence p = m_scene.GetScenePresence(AgentId);
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if (p.Appearance != null)
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if (p!= null && p.Appearance != null)
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{
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if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
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/* we should only check bakedTextureModule at login or when appearance changes
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if (p.Appearance.WearableCacheItems == null) // currently with a caching only bakemodule Appearance.Wearables.dirty as no use
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{
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IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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if (bakedTextureModule != null)
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{
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m_log.Debug("[ HandleAgentTextureCached] bakedTextureModule");
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@@ -12047,23 +12055,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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cacheItems = bakedTextureModule.Get(AgentId);
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p.Appearance.WearableCacheItems = cacheItems;
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p.Appearance.WearableCacheItemsDirty = false;
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if (cacheItems != null)
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{
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foreach (WearableCacheItem item in cacheItems)
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{
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if (item.TextureAsset != null)
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{
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item.TextureAsset.Temporary = true;
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item.TextureAsset.Local = true;
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cache.Store(item.TextureAsset);
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}
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}
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}
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}
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/*
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* The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
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*
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catch (System.Net.Sockets.SocketException)
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{
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cacheItems = null;
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}
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catch (WebException)
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{
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cacheItems = null;
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}
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catch (InvalidOperationException)
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{
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cacheItems = null;
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} */
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catch (Exception)
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{
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cacheItems = null;
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@@ -12075,36 +12081,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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cacheItems = p.Appearance.WearableCacheItems;
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}
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*/
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cacheItems = p.Appearance.WearableCacheItems;
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}
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if (cache != null && cacheItems != null)
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{
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foreach (WearableCacheItem item in cacheItems)
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{
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if (cache.GetCached(item.TextureID.ToString()) == null)
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{
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item.TextureAsset.Temporary = true;
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cache.Store(item.TextureAsset);
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}
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}
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}
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if (cacheItems != null)
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{
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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WearableCacheItem item =
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WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
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int idx = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].HostName = new byte[0];
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if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
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if (cachedtex.WearableData[i].ID == cacheItems[idx].CacheId)
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{
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cachedresp.WearableData[i].TextureID = item.TextureID;
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cachedresp.WearableData[i].TextureID = cacheItems[idx].TextureID;
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cacheHits++;
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}
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else
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{
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@@ -12124,36 +12117,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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else
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else // no cache
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{
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if (cache == null)
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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}
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else
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{
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
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// else
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// cachedresp.WearableData[i].TextureID = UUID.Zero;
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// UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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}
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m_log.DebugFormat("texture cached: hits {0}", cacheHits);
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cachedresp.Header.Zerocoded = true;
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OutPacket(cachedresp, ThrottleOutPacketType.Task);
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