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* Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup() (except that is didn't lock the parts, which was a potential race condition)
* Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface
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@@ -96,7 +96,7 @@ namespace OpenSim.Region.Environment.Scenes
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// Visually remove it, even if it isnt really gone yet.
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if (permissionToDelete)
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objectGroup.FakeDeleteGroup();
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objectGroup.DeleteGroup(false);
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}
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private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e)
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