* Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup() (except that is didn't lock the parts, which was a potential race condition)

* Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface
This commit is contained in:
Justin Clarke Casey
2008-11-17 16:06:50 +00:00
parent 48a72f51a8
commit c41903077d
3 changed files with 1 additions and 47 deletions

View File

@@ -96,7 +96,7 @@ namespace OpenSim.Region.Environment.Scenes
// Visually remove it, even if it isnt really gone yet.
if (permissionToDelete)
objectGroup.FakeDeleteGroup();
objectGroup.DeleteGroup(false);
}
private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e)