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Shiny commit (finally)
* Added support for new scripting engines ** Javascript ** J# (Java on .NET) ** C# * Added license headers to things. * Updated prebuild for the above
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OpenSim/OpenSim.Region/Scenes/scripting/ScriptManager.cs
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OpenSim/OpenSim.Region/Scenes/scripting/ScriptManager.cs
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting
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{
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public class ScriptManager
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{
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List<IScript> scripts = new List<IScript>();
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OpenSim.Region.Scenes.Scene scene;
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Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
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private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
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{
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foreach (KeyValuePair<string, IScript> script in compiledscripts)
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{
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ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
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OpenSim.Framework.Console.MainLog.Instance.Verbose("Loading " + script.Key);
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script.Value.Initialise(scriptInfo);
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scripts.Add(script.Value);
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}
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OpenSim.Framework.Console.MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)");
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}
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public ScriptManager(OpenSim.Region.Scenes.Scene world)
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{
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scene = world;
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// Default Engines
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CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
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compilers.Add(csharpCompiler.FileExt(),csharpCompiler);
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JScriptEngine jscriptCompiler = new JScriptEngine();
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compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
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JSharpScriptEngine jsharpCompiler = new JSharpScriptEngine();
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compilers.Add(jsharpCompiler.FileExt(), jsharpCompiler);
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}
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public void Compile(string filename)
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{
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foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers)
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{
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if (filename.EndsWith(compiler.Key))
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{
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LoadFromCompiler(compiler.Value.compile(filename));
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break;
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}
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}
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}
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public void RunScriptCmd(string[] args)
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{
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switch (args[0])
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{
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case "load":
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Compile(args[1]);
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break;
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default:
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OpenSim.Framework.Console.MainLog.Instance.Error("Unknown script command");
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break;
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}
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}
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}
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interface IScriptCompiler
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{
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Dictionary<string,IScript> compile(string filename);
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string FileExt();
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}
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}
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