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Same issue as previous commit.
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@@ -255,13 +255,19 @@ namespace OpenSim.Groups
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return members;
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List<RoleData> rolesList = new List<RoleData>(roles);
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// Is the requester a member of the group?
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bool isInGroup = false;
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if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null)
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isInGroup = true;
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// Check visibility?
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// When we don't want to check visibility, we pass it "all" as the requestingAgentID
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bool checkVisibility = !RequestingAgentID.Equals("all");
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if (checkVisibility)
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{
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// Is the requester a member of the group?
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bool isInGroup = false;
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if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null)
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isInGroup = true;
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if (!isInGroup) // reduce the roles to the visible ones
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rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0);
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if (!isInGroup) // reduce the roles to the visible ones
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rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0);
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}
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MembershipData[] datas = m_Database.RetrieveMembers(GroupID);
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if (datas == null || (datas != null && datas.Length == 0))
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