* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.

This commit is contained in:
Teravus Ovares
2008-01-29 15:10:18 +00:00
parent 55dc0dc267
commit c4687116ad
8 changed files with 138 additions and 6 deletions

View File

@@ -224,6 +224,16 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
set { return; }
}
public override bool Grabbed
{
set { return; }
}
public override bool Selected
{
set { return; }
}
public override bool IsPhysical
{
get { return false; }