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* Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
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@@ -61,12 +61,12 @@ namespace OpenSim.DataStore.NullStorage
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return new List<SceneObjectGroup>();
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}
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public void StoreTerrain(double[,] ter)
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public void StoreTerrain(double[,] ter, LLUUID regionID)
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{
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}
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public double[,] LoadTerrain()
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public double[,] LoadTerrain(LLUUID regionID)
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{
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return null;
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}
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