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Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
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@@ -130,7 +130,7 @@ namespace OpenSim.Region.ClientStack
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}
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/// <summary>
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///
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/// First name of the agent/avatar represented by the client
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/// </summary>
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public string FirstName
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{
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@@ -138,12 +138,20 @@ namespace OpenSim.Region.ClientStack
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}
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/// <summary>
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///
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/// Last name of the agent/avatar represented by the client
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/// </summary>
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public string LastName
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{
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get { return m_lastName; }
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}
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/// <summary>
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/// Full name of the client (first name and last name)
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/// </summary>
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public string Name
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{
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get { return FirstName + " " + LastName; }
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}
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public uint CircuitCode
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{
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