Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.

This may not be the best solution in the long run, but should improve things for now.
This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures
for the main map view.
This commit is contained in:
Justin Clarke Casey
2007-12-22 19:48:01 +00:00
parent ed0f8bd572
commit c470efea57
5 changed files with 84 additions and 35 deletions

View File

@@ -130,7 +130,7 @@ namespace OpenSim.Region.ClientStack
}
/// <summary>
///
/// First name of the agent/avatar represented by the client
/// </summary>
public string FirstName
{
@@ -138,12 +138,20 @@ namespace OpenSim.Region.ClientStack
}
/// <summary>
///
/// Last name of the agent/avatar represented by the client
/// </summary>
public string LastName
{
get { return m_lastName; }
}
/// <summary>
/// Full name of the client (first name and last name)
/// </summary>
public string Name
{
get { return FirstName + " " + LastName; }
}
public uint CircuitCode
{