Removed a few more spurious appearance saves. When an avatar

enters a region the attachments module tries to update the
appearance with attachments that are already part of the appearance.
Just added a check to only save if the attachments weren't there
before.
This commit is contained in:
Mic Bowman
2011-01-25 14:23:58 -08:00
parent b91c99b596
commit c4727645b8
3 changed files with 31 additions and 18 deletions

View File

@@ -427,19 +427,30 @@ namespace OpenSim.Framework
/// 0x80 bit set then we assume this is an append
/// operation otherwise we replace whatever is
/// currently attached at the attachpoint
/// return true if something actually changed
/// </summary>
public void SetAttachment(int attachpoint, UUID item, UUID asset)
public bool SetAttachment(int attachpoint, UUID item, UUID asset)
{
if (attachpoint == 0)
return;
return false;
if (item == UUID.Zero)
{
if (m_attachments.ContainsKey(attachpoint))
{
m_attachments.Remove(attachpoint);
return;
return true;
}
return false;
}
// check if the item is already attached at this point
if (GetAttachpoint(item) == (attachpoint & 0x7F))
{
// m_log.DebugFormat("[AVATAR APPEARANCE] attempt to attach an already attached item {0}",item);
return false;
}
// check if this is an append or a replace, 0x80 marks it as an append
if ((attachpoint & 0x80) > 0)
{
@@ -451,6 +462,7 @@ namespace OpenSim.Framework
{
ReplaceAttachment(new AvatarAttachment(attachpoint,item,asset));
}
return true;
}
public int GetAttachpoint(UUID itemID)
@@ -465,7 +477,7 @@ namespace OpenSim.Framework
return 0;
}
public void DetachAttachment(UUID itemID)
public bool DetachAttachment(UUID itemID)
{
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
{
@@ -478,9 +490,10 @@ namespace OpenSim.Framework
// And remove the list if there are no more attachments here
if (m_attachments[kvp.Key].Count == 0)
m_attachments.Remove(kvp.Key);
return;
return true;
}
}
return false;
}
public void ClearAttachments()