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cosmetics
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@@ -7752,28 +7752,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManagePasses, false))
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{
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LandAccessEntry entry;
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int expires = (hours != 0) ? Util.UnixTimeSinceEpoch() + (int)(3600.0 * hours) : 0;
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int idx = land.LandData.ParcelAccessList.FindIndex(
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delegate(LandAccessEntry e)
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{
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if (e.Flags == AccessList.Access && e.AgentID.Equals(key))
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return true;
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return false;
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});
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if (idx != -1)
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foreach(LandAccessEntry e in land.LandData.ParcelAccessList)
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{
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entry = land.LandData.ParcelAccessList[idx];
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if (entry.Expires == 0)
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if (e.Flags == AccessList.Access && e.AgentID.Equals(key))
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{
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if (e.Expires != 0 && expires > e.Expires)
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{
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e.Expires = expires;
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World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land);
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}
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return;
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if (expires != 0 && expires < entry.Expires)
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return;
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entry.Expires = expires;
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World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land);
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return;
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}
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}
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entry = new LandAccessEntry
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@@ -13321,31 +13311,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned, false))
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{
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LandAccessEntry entry;
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int expires = (hours != 0) ? Util.UnixTimeSinceEpoch() + (int)(3600.0 * hours) : 0;
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int idx = land.LandData.ParcelAccessList.FindIndex(
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delegate(LandAccessEntry e)
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{
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if (e.Flags == AccessList.Ban && e.AgentID.Equals(key))
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return true;
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return false;
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});
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if (idx != -1)
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foreach(LandAccessEntry e in land.LandData.ParcelAccessList)
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{
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entry = land.LandData.ParcelAccessList[idx];
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if (entry.Expires == 0)
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if (e.Flags == AccessList.Ban && e.AgentID.Equals(key))
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{
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if (e.Expires != 0 && e.Expires < expires)
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{
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e.Expires = expires;
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World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land);
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}
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return;
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if (expires != 0 && expires < entry.Expires)
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return;
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entry.Expires = expires;
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World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land);
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return;
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}
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}
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entry = new LandAccessEntry
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LandAccessEntry entry = new LandAccessEntry
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{
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AgentID = key,
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Flags = AccessList.Ban,
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