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* Exploring Group/Part from an app perspective.
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@@ -35,6 +35,12 @@ namespace OpenSim.Region.Environment.Scenes
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get { return 1; }
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}
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public LLQuaternion Rotation
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{
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get { return m_rootPart.RotationOffset; }
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}
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/// <summary>
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///
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/// </summary>
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@@ -471,6 +477,13 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public string Text
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{
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get { return m_rootPart.Text; }
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set { m_rootPart.Text = value; }
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}
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public void SetPartText(string text, uint localID)
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{
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SceneObjectPart part = this.GetChildPrim(localID);
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@@ -626,7 +639,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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#endregion
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#region Roation
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#region Rotation
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/// <summary>
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///
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/// </summary>
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@@ -791,6 +804,16 @@ namespace OpenSim.Region.Environment.Scenes
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}
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#endregion
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public override void UpdateMovement()
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{
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foreach( SceneObjectPart part in m_parts.Values )
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{
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part.UpdateMovement();
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}
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base.UpdateMovement();
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}
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/// <summary>
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/// Added as a way for the storage provider to reset the scene,
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/// most likely a better way to do this sort of thing but for now...
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