Fixed some long-standing issues with appearance in HG1.

This commit is contained in:
Diva Canto
2009-09-04 22:30:30 -07:00
parent 7ca61e0174
commit c48ec97817
7 changed files with 160 additions and 22 deletions

View File

@@ -34,6 +34,7 @@ using System.Text.RegularExpressions;
using log4net;
using Nini.Config;
using OpenMetaverse;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Services;
@@ -115,6 +116,8 @@ namespace OpenSim.Region.CoreModules.Hypergrid
httpServer.AddXmlRPCHandler("hg_login", m_loginService.XmlRpcLoginMethod);
httpServer.AddXmlRPCHandler("check_auth_session", m_loginService.XmlRPCCheckAuthSession, false);
httpServer.AddXmlRPCHandler("get_avatar_appearance", XmlRPCGetAvatarAppearance);
httpServer.AddXmlRPCHandler("update_avatar_appearance", XmlRPCUpdateAvatarAppearance);
}
}
@@ -256,5 +259,64 @@ namespace OpenSim.Region.CoreModules.Hypergrid
scene = null;
return false;
}
public XmlRpcResponse XmlRPCGetAvatarAppearance(XmlRpcRequest request, IPEndPoint remoteClient)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
AvatarAppearance appearance;
Hashtable responseData;
if (requestData.Contains("owner"))
{
appearance = m_firstScene.CommsManager.AvatarService.GetUserAppearance(new UUID((string)requestData["owner"]));
if (appearance == null)
{
responseData = new Hashtable();
responseData["error_type"] = "no appearance";
responseData["error_desc"] = "There was no appearance found for this avatar";
}
else
{
responseData = appearance.ToHashTable();
}
}
else
{
responseData = new Hashtable();
responseData["error_type"] = "unknown_avatar";
responseData["error_desc"] = "The avatar appearance requested is not in the database";
}
response.Value = responseData;
return response;
}
public XmlRpcResponse XmlRPCUpdateAvatarAppearance(XmlRpcRequest request, IPEndPoint remoteClient)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
Hashtable responseData;
if (requestData.Contains("owner"))
{
AvatarAppearance appearance = new AvatarAppearance(requestData);
// TODO: Sometime in the future we may have a database layer that is capable of updating appearance when
// the TextureEntry is null. When that happens, this check can be removed
if (appearance.Texture != null)
m_firstScene.CommsManager.AvatarService.UpdateUserAppearance(new UUID((string)requestData["owner"]), appearance);
responseData = new Hashtable();
responseData["returnString"] = "TRUE";
}
else
{
responseData = new Hashtable();
responseData["error_type"] = "unknown_avatar";
responseData["error_desc"] = "The avatar appearance requested is not in the database";
}
response.Value = responseData;
return response;
}
}
}