refactor: use SOG register target waypoints and rots directly instead of calling through the SOP, which doesn't make conceptual sense anyway.

This commit is contained in:
Justin Clark-Casey (justincc)
2011-09-01 02:18:31 +01:00
parent 7eca929686
commit c491cdcb95
2 changed files with 6 additions and 24 deletions

View File

@@ -4766,26 +4766,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public int registerTargetWaypoint(Vector3 target, float tolerance)
{
return m_parentGroup.registerTargetWaypoint(target, tolerance);
}
public void unregisterTargetWaypoint(int handle)
{
m_parentGroup.unregisterTargetWaypoint(handle);
}
public int registerRotTargetWaypoint(Quaternion target, float tolerance)
{
return m_parentGroup.registerRotTargetWaypoint(target, tolerance);
}
public void unregisterRotTargetWaypoint(int handle)
{
m_parentGroup.unregisterRotTargetWaypoint(handle);
}
public void SetCameraAtOffset(Vector3 v)
{
m_cameraAtOffset = v;