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refactor: use SOG register target waypoints and rots directly instead of calling through the SOP, which doesn't make conceptual sense anyway.
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@@ -4766,26 +4766,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public int registerTargetWaypoint(Vector3 target, float tolerance)
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{
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return m_parentGroup.registerTargetWaypoint(target, tolerance);
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}
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public void unregisterTargetWaypoint(int handle)
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{
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m_parentGroup.unregisterTargetWaypoint(handle);
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}
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public int registerRotTargetWaypoint(Quaternion target, float tolerance)
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{
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return m_parentGroup.registerRotTargetWaypoint(target, tolerance);
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}
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public void unregisterRotTargetWaypoint(int handle)
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{
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m_parentGroup.unregisterRotTargetWaypoint(handle);
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}
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public void SetCameraAtOffset(Vector3 v)
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{
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m_cameraAtOffset = v;
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