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Merge branch 'master' into vehicles
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@@ -499,13 +499,11 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID,
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uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation)
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public virtual void SendAvatarData(SendAvatarData data)
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{
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}
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public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
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Vector3 position, Vector3 velocity, Quaternion rotation, UUID agentid)
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public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
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{
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}
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@@ -521,27 +519,15 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
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PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel,
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Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
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UUID objectID, UUID ownerID, string text, byte[] color,
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uint parentID,
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byte[] particleSystem, byte clickAction, byte material)
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public virtual void SendPrimitiveToClient(SendPrimitiveData data)
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{
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}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
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PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel,
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Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
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UUID objectID, UUID ownerID, string text, byte[] color,
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uint parentID,
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byte[] particleSystem, byte clickAction, byte material, byte[] textureanimation,
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bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
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public virtual void SendPrimTerseUpdate(SendPrimitiveTerseData data)
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{
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}
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
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Vector3 position, Quaternion rotation, Vector3 velocity,
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Vector3 rotationalvelocity, byte state, UUID AssetId,
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UUID ownerID, int attachPoint)
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public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
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{
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}
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