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Add llGiveInventory() test from object to object where both objects are owned by the same user.
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@@ -154,6 +154,15 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>null if the item does not exist</returns>
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TaskInventoryItem GetInventoryItem(UUID itemId);
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/// <summary>
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/// Get all inventory items.
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/// </summary>
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/// <param name="name"></param>
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/// <returns>
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/// If there are no inventory items then an empty list is returned.
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/// </returns>
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List<TaskInventoryItem> GetInventoryItems();
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/// <summary>
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/// Get inventory items by name.
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/// </summary>
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@@ -162,7 +171,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// A list of inventory items with that name.
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/// If no inventory item has that name then an empty list is returned.
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/// </returns>
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IList<TaskInventoryItem> GetInventoryItems(string name);
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List<TaskInventoryItem> GetInventoryItems(string name);
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/// <summary>
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/// Get the scene object referenced by an inventory item.
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