*Standardized the Land module by removing all references to libsecondlife.packets

This commit is contained in:
mingchen
2008-05-05 17:44:40 +00:00
parent ce19234dc8
commit c535f3947d
7 changed files with 297 additions and 236 deletions

View File

@@ -27,7 +27,6 @@
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
@@ -56,7 +55,7 @@ namespace OpenSim.Region.Environment.Interfaces
void sendParcelOverlay(IClientAPI remote_client);
void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
void handleParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client);
void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client);

View File

@@ -27,7 +27,6 @@
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
@@ -44,12 +43,12 @@ namespace OpenSim.Region.Environment.Interfaces
void sendLandUpdateToAvatarsOverMe();
void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
bool isEitherBannedOrRestricted(LLUUID avatar);
bool isBannedFromLand(LLUUID avatar);
bool isRestrictedFromLand(LLUUID avatar);
void sendLandUpdateToClient(IClientAPI remote_client);
ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag);
List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag);
void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
void updateLandBitmapByteArray();