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*Standardized the Land module by removing all references to libsecondlife.packets
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@@ -27,7 +27,6 @@
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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@@ -56,7 +55,7 @@ namespace OpenSim.Region.Environment.Interfaces
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void sendParcelOverlay(IClientAPI remote_client);
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void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
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void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
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void handleParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client);
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void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
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void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
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void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client);
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@@ -27,7 +27,6 @@
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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@@ -44,12 +43,12 @@ namespace OpenSim.Region.Environment.Interfaces
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void sendLandUpdateToAvatarsOverMe();
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void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
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void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
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void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
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bool isEitherBannedOrRestricted(LLUUID avatar);
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bool isBannedFromLand(LLUUID avatar);
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bool isRestrictedFromLand(LLUUID avatar);
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void sendLandUpdateToClient(IClientAPI remote_client);
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ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag);
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List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag);
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void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
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void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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void updateLandBitmapByteArray();
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