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Change the IScriptApi back to it's original form, removing XEngine
specific additions that should not have been there in the first place. Sleeping and time measurement are now completely internal to XEngine
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@@ -89,7 +89,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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m_scene.AddSceneObject(grp1);
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LSL_Api apiGrp1 = new LSL_Api();
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apiGrp1.Initialize(m_engine, grp1.RootPart, null, null);
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apiGrp1.Initialize(m_engine, grp1.RootPart, null);
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// Check simple 1 prim case
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{
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@@ -167,7 +167,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
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LSL_Api apiGrp1 = new LSL_Api();
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apiGrp1.Initialize(m_engine, part1, null, null);
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apiGrp1.Initialize(m_engine, part1, null);
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// Note that prim hollow check is passed with the other prim params in order to allow the
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// specification of a different check value from the prim param. A cylinder, prism, sphere,
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@@ -395,4 +395,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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}
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}
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}
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}
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