Change the IScriptApi back to it's original form, removing XEngine

specific additions that should not have been there in the first place.
Sleeping and time measurement are now completely internal to XEngine
This commit is contained in:
Melanie Thielker
2015-08-17 21:46:30 +02:00
parent ee7debcca6
commit c53f732163
22 changed files with 101 additions and 69 deletions

View File

@@ -89,7 +89,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(grp1);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, null, null);
apiGrp1.Initialize(m_engine, grp1.RootPart, null);
// Check simple 1 prim case
{
@@ -167,7 +167,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, part1, null, null);
apiGrp1.Initialize(m_engine, part1, null);
// Note that prim hollow check is passed with the other prim params in order to allow the
// specification of a different check value from the prim param. A cylinder, prism, sphere,
@@ -395,4 +395,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
}
}
}
}