Prune some of the excess logging for client logins.

Didn't touch the appearance related stuff.
This commit is contained in:
Justin Clark-Casey (justincc)
2011-01-18 00:25:24 +00:00
parent 523628dca3
commit c544f0d0c5
7 changed files with 12 additions and 12 deletions

View File

@@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
{
UUID capID = UUID.Random();
m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
// m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
}
@@ -171,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
/// <returns>False for "caller try another codec"; true otherwise</returns>
private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format)
{
m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
AssetBase texture;
string fullID = textureID.ToString();