Merge branch 'master' of ssh://TOR/var/git/careminster

This commit is contained in:
CasperW
2009-12-23 14:15:27 +01:00
38 changed files with 10872 additions and 245 deletions

View File

@@ -2781,7 +2781,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
public void llStopLookAt()
{
m_host.AddScriptLPS(1);
@@ -5905,7 +5904,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
return World.SimulatorFPS;
}
/* particle system rules should be coming into this routine as doubles, that is
rule[0] should be an integer from this list and rule[1] should be the arg
@@ -7523,9 +7522,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PRIM_POSITION:
res.Add(new LSL_Vector(part.AbsolutePosition.X,
LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
part.AbsolutePosition.Y,
part.AbsolutePosition.Z));
part.AbsolutePosition.Z);
// For some reason, the part.AbsolutePosition.* values do not change if the
// linkset is rotated; they always reflect the child prim's world position
// as though the linkset is unrotated. This is incompatible behavior with SL's
// implementation, so will break scripts imported from there (not to mention it
// makes it more difficult to determine a child prim's actual inworld position).
if (part.ParentID != 0)
v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
res.Add( v );
break;
case (int)ScriptBaseClass.PRIM_SIZE:
@@ -7543,6 +7550,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
PrimitiveBaseShape Shape = part.Shape;
int primType = getScriptPrimType(part.Shape);
res.Add(new LSL_Integer(primType));
double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX
double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY.
switch (primType)
{
case ScriptBaseClass.PRIM_TYPE_BOX:
@@ -7553,7 +7562,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0));
res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0));
res.Add(new LSL_Vector(topshearx, topsheary, 0));
break;
case ScriptBaseClass.PRIM_TYPE_SPHERE:
@@ -7588,7 +7597,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0));
// vector topshear
res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0));
res.Add(new LSL_Vector(topshearx, topsheary, 0));
// vector profilecut
res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
@@ -7597,8 +7606,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0));
// float revolutions
res.Add(new LSL_Float(Shape.PathRevolutions / 50.0)); // needs fixing :(
res.Add(new LSL_Float((Shape.PathRevolutions * 0.015) + 1.0)); // Slightly inaccurate, because an unsigned
// byte is being used to represent the entire
// range of floating-point values from 1.0
// through 4.0 (which is how SL does it).
// float radiusoffset
res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0));

View File

@@ -111,7 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
if (emessage.StartsWith(slinfo+": "))
emessage = emessage.Substring(slinfo.Length+2);
message = String.Format("Line ({0},{1}) {2}",
message = String.Format("({0},{1}) {2}",
e.slInfo.lineNumber - 2,
e.slInfo.charPosition - 1, emessage);

View File

@@ -623,7 +623,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// The Second Life viewer's script editor begins
// countingn lines and columns at 0, so we subtract 1.
errtext += String.Format("Line ({0},{1}): {4} {2}: {3}\n",
errtext += String.Format("({0},{1}): {4} {2}: {3}\n",
lslPos.Key - 1, lslPos.Value - 1,
CompErr.ErrorNumber, text, severity);
hadErrors = true;

View File

@@ -1673,7 +1673,7 @@ default
{
// The syntax error is on line 6, char 5 (expected ';', found
// '}').
Assert.AreEqual("Line (4,4) syntax error", e.Message);
Assert.AreEqual("(4,4) syntax error", e.Message);
throw;
}
}
@@ -1698,7 +1698,7 @@ default
catch (System.Exception e)
{
// The syntax error is on line 5, char 14 (Syntax error)
Assert.AreEqual("Line (3,13) syntax error", e.Message);
Assert.AreEqual("(3,13) syntax error", e.Message);
throw;
}

View File

@@ -974,7 +974,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (col == 0)
col++;
message = string.Format("Runtime error:\n" +
"Line ({0}): {1}", scriptLine - 1,
"({0}): {1}", scriptLine - 1,
e.InnerException.Message);
System.Console.WriteLine(e.ToString()+"\n");