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change a few more parcel eject code paths
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@@ -1886,7 +1886,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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if (land.LandData.LocalID == LandData.LocalID)
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{
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Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land);
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presence.TeleportWithMomentum(pos, null);
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presence.TeleportOnEject(pos);
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presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
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}
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}
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