shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string

This commit is contained in:
SignpostMarv
2012-10-16 12:40:21 +01:00
committed by Justin Clark-Casey (justincc)
parent 5abcecc735
commit c5af16aef8
5 changed files with 47 additions and 28 deletions

View File

@@ -2243,7 +2243,7 @@ namespace OpenSim.Region.Framework.Scenes
ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
if (soundModule != null)
{
soundModule.SendSound(UUID, CollisionSound.ToString(),
soundModule.SendSound(UUID, CollisionSound,
CollisionSoundVolume, true, (byte)0, 0, false,
false);
}