shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string

This commit is contained in:
SignpostMarv
2012-10-16 12:40:21 +01:00
committed by Justin Clark-Casey (justincc)
parent 5abcecc735
commit c5af16aef8
5 changed files with 47 additions and 28 deletions

View File

@@ -824,7 +824,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
ISoundModule module = m_rootScene.RequestModuleInterface<ISoundModule>();
if (module != null)
{
module.SendSound(GetSOP().UUID, asset.ToString(), volume, true, 0, 0, false, false);
module.SendSound(GetSOP().UUID, asset, volume, true, 0, 0, false, false);
}
}