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shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
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committed by
Justin Clark-Casey (justincc)
parent
5abcecc735
commit
c5af16aef8
@@ -824,7 +824,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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ISoundModule module = m_rootScene.RequestModuleInterface<ISoundModule>();
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if (module != null)
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{
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module.SendSound(GetSOP().UUID, asset.ToString(), volume, true, 0, 0, false, false);
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module.SendSound(GetSOP().UUID, asset, volume, true, 0, 0, false, false);
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}
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}
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