mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().
This was an undocumented interface which I think was for long defunct region load balancing experiments. Also adds method doc for some IClientNetworkServer methods.
This commit is contained in:
@@ -62,11 +62,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
|
||||
}
|
||||
|
||||
public void NetworkStop()
|
||||
{
|
||||
m_udpServer.Stop();
|
||||
}
|
||||
|
||||
public void AddScene(IScene scene)
|
||||
{
|
||||
m_udpServer.AddScene(scene);
|
||||
|
||||
Reference in New Issue
Block a user