refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().

This was an undocumented interface which I think was for long defunct region load balancing experiments.
Also adds method doc for some IClientNetworkServer methods.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-04-16 21:58:24 +01:00
parent 5f2cbfc0fd
commit c5de9840b0
3 changed files with 14 additions and 8 deletions

View File

@@ -62,11 +62,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
}
public void NetworkStop()
{
m_udpServer.Stop();
}
public void AddScene(IScene scene)
{
m_udpServer.AddScene(scene);