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BulletSim: add LSL function and plumbing for setting a spring
equilibrium point in the physics engine constraint.
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@@ -408,8 +408,10 @@ public class ExtendedPhysics : INonSharedRegionModule
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public const int PHYS_PARAM_LINK_TYPE = 14419;
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[ScriptConstant]
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public const int PHYS_PARAM_USE_LINEAR_FRAMEA = 14420;
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[ScriptConstant]
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public const int PHYS_PARAM_SPRING_EQUILIBRIUM_POINT = 14421;
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public const int PHYS_PARAM_MAX = 14420;
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public const int PHYS_PARAM_MAX = 14421;
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// Used when specifying a parameter that has settings for the three linear and three angular axis
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[ScriptConstant]
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