BulletSim: add LSL function and plumbing for setting a spring

equilibrium point in the physics engine constraint.
This commit is contained in:
Robert Adams
2013-09-09 14:53:16 -07:00
parent 5827b6e1aa
commit c5eabb28b4
4 changed files with 40 additions and 3 deletions

View File

@@ -408,8 +408,10 @@ public class ExtendedPhysics : INonSharedRegionModule
public const int PHYS_PARAM_LINK_TYPE = 14419;
[ScriptConstant]
public const int PHYS_PARAM_USE_LINEAR_FRAMEA = 14420;
[ScriptConstant]
public const int PHYS_PARAM_SPRING_EQUILIBRIUM_POINT = 14421;
public const int PHYS_PARAM_MAX = 14420;
public const int PHYS_PARAM_MAX = 14421;
// Used when specifying a parameter that has settings for the three linear and three angular axis
[ScriptConstant]