rename the new osGetInventoryKeys as osgetinventoryitemkeys and osgetlinkinventorykey as osgetinventoryitemkey for coerence and to make clear that key means the item key within prim inventory and not its asset key as in ll funtion

This commit is contained in:
UbitUmarov
2024-03-05 18:51:42 +00:00
parent 52c287d8dc
commit c618c4a6c4
3 changed files with 6 additions and 6 deletions

View File

@@ -5541,7 +5541,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return (item == null) ? LSL_String.Empty : item.Description;
}
public LSL_Key osGetLinkInventoryKey(LSL_Integer linkNumber, LSL_String name)
public LSL_Key osGetLinkInventoryItemKey(LSL_Integer linkNumber, LSL_String name)
{
SceneObjectPart part = GetSingleLinkPart(linkNumber);
if(part == null)
@@ -5561,7 +5561,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return LSL_String.NullKey;
}
public LSL_List osGetInventoryKeys(LSL_Integer type)
public LSL_List osGetInventoryItemKeys(LSL_Integer type)
{
LSL_List ret = new();

View File

@@ -561,12 +561,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Integer osApproxEquals(rotation ra, rotation rb, LSL_Float margin);
LSL_Key osGetInventoryLastOwner(LSL_String itemNameOrId);
LSL_Key osGetInventoryItemKey(LSL_String name);
LSL_Key osGetLinkInventoryKey(LSL_Integer linkNumber, LSL_String name);
LSL_Key osGetLinkInventoryItemKey(LSL_Integer linkNumber, LSL_String name);
LSL_String osGetInventoryName(LSL_Key itemId);
LSL_String osGetLinkInventoryName(LSL_Integer linkNumber, LSL_Key itemId);
LSL_String osGetInventoryDesc(LSL_String itemNameOrId);
LSL_String osGetLinkInventoryDesc(LSL_Integer linkNumber, LSL_String itemNameorid);
LSL_List osGetInventoryKeys(LSL_Integer type);
LSL_List osGetInventoryItemKeys(LSL_Integer type);
LSL_List osGetLinkInventoryKeys(LSL_Integer linkNumber, LSL_Integer type);
LSL_List osGetInventoryNames(LSL_Integer type);
LSL_List osGetLinkInventoryNames(LSL_Integer linkNumber, LSL_Integer type);